Some cleanups
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@@ -1699,7 +1699,6 @@ namespace Game.Spells
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DamageInfo damageInfo = eventInfo.GetDamageInfo();
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if (damageInfo != null)
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{
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WeaponAttackType attType = damageInfo.GetAttackType();
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if (damageInfo.GetAttackType() != WeaponAttackType.OffAttack)
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item = target.ToPlayer().GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.MainHand);
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else
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