Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy

Port From (https://github.com/TrinityCore/TrinityCore/commit/472384e75781ce362af9721fc16928da9eea82dd)
This commit is contained in:
hondacrx
2022-03-09 12:26:16 -05:00
parent b1de89a781
commit 510a1a0208
4 changed files with 11 additions and 9 deletions
+3 -3
View File
@@ -167,7 +167,7 @@ namespace Game.Entities
ai.CorpseRemoved(respawnDelay);
if (destroyForNearbyPlayers)
DestroyForNearbyPlayers();
UpdateObjectVisibilityOnDestroy();
// Should get removed later, just keep "compatibility" with scripts
if (setSpawnTime)
@@ -1907,7 +1907,7 @@ namespace Game.Entities
if (m_respawnCompatibilityMode)
{
DestroyForNearbyPlayers();
UpdateObjectVisibilityOnDestroy();
RemoveCorpse(false, false);
if (GetDeathState() == DeathState.Dead)
@@ -1971,7 +1971,7 @@ namespace Game.Entities
uint respawnDelay = GetRespawnDelay();
// do it before killing creature
DestroyForNearbyPlayers();
UpdateObjectVisibilityOnDestroy();
bool overrideRespawnTime = false;
if (IsAlive())