diff --git a/Source/Game/Entities/Player/Player.Items.cs b/Source/Game/Entities/Player/Player.Items.cs index 69d6c9f51..1b347e1d4 100644 --- a/Source/Game/Entities/Player/Player.Items.cs +++ b/Source/Game/Entities/Player/Player.Items.cs @@ -5930,7 +5930,7 @@ namespace Game.Entities public void StoreLootItem(byte lootSlot, Loot loot, AELootResult aeResult = null) { LootItem item = loot.LootItemInSlot(lootSlot, this, out NotNormalLootItem qitem, out NotNormalLootItem ffaitem, out NotNormalLootItem conditem); - if (item == null) + if (item == null || item.is_looted) { SendEquipError(InventoryResult.LootGone); return;