From 511bce7b00afc963941a7a11a9752f1d6ccf60f8 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 2 Mar 2022 09:18:34 -0500 Subject: [PATCH] Core/Loot: Prevent loot already looted item Port From (https://github.com/TrinityCore/TrinityCore/commit/8847f37b5bb8e42068ea10e007216e8abf6189fc) --- Source/Game/Entities/Player/Player.Items.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Player/Player.Items.cs b/Source/Game/Entities/Player/Player.Items.cs index 69d6c9f51..1b347e1d4 100644 --- a/Source/Game/Entities/Player/Player.Items.cs +++ b/Source/Game/Entities/Player/Player.Items.cs @@ -5930,7 +5930,7 @@ namespace Game.Entities public void StoreLootItem(byte lootSlot, Loot loot, AELootResult aeResult = null) { LootItem item = loot.LootItemInSlot(lootSlot, this, out NotNormalLootItem qitem, out NotNormalLootItem ffaitem, out NotNormalLootItem conditem); - if (item == null) + if (item == null || item.is_looted) { SendEquipError(InventoryResult.LootGone); return;