From 51fbf8e33e4ebdda93b438fdeb05bde515fd1131 Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Mon, 18 Aug 2025 10:15:53 -0400 Subject: [PATCH] Core/Movement: Fix WaypointMgr::GetNode infinite recursion (function isn't used anywhere currently) Port From (https://github.com/TrinityCore/TrinityCore/commit/7e27c42a2fe5e88e33cb8adede9a50b2785a5d65) --- Source/Game/Movement/WaypointManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Movement/WaypointManager.cs b/Source/Game/Movement/WaypointManager.cs index 29204642c..a3f849166 100644 --- a/Source/Game/Movement/WaypointManager.cs +++ b/Source/Game/Movement/WaypointManager.cs @@ -276,7 +276,7 @@ namespace Game if (path == null) return null; - return GetNode(path.Id, nodeId); + return GetNode(path, nodeId); } public WaypointPath GetPathByVisualGUID(ObjectGuid guid)