From 5237c49b774adc1ea5ee52c63128b2586f5bdd9b Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 19 Mar 2024 17:18:06 -0400 Subject: [PATCH] Fixes creatures that would still random move after casting a spell --- Source/Game/Movement/Generators/RandomMovementGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Movement/Generators/RandomMovementGenerator.cs b/Source/Game/Movement/Generators/RandomMovementGenerator.cs index f743e90c6..44ffcb7a5 100644 --- a/Source/Game/Movement/Generators/RandomMovementGenerator.cs +++ b/Source/Game/Movement/Generators/RandomMovementGenerator.cs @@ -32,7 +32,7 @@ namespace Game.Movement public override void DoInitialize(Creature owner) { - RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated | MovementGeneratorFlags.Paused); + RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated | MovementGeneratorFlags.TimedPaused); AddFlag(MovementGeneratorFlags.Initialized); if (owner == null || !owner.IsAlive())