Add "On" to some gossip methods in AI
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc04acb72652882290cef49b2055d3cf1ab12f36)
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@@ -1485,7 +1485,7 @@ namespace Game.Entities
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playerUser.RemoveAurasByType(AuraType.Mounted);
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playerUser.PlayerTalkClass.ClearMenus();
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if (GetAI().GossipHello(playerUser))
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if (GetAI().OnGossipHello(playerUser))
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return;
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}
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@@ -693,7 +693,7 @@ namespace Game.Entities
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{
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case TypeId.Unit:
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PlayerTalkClass.ClearMenus();
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questGiver.ToCreature().GetAI().QuestAccept(this, quest);
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questGiver.ToCreature().GetAI().OnQuestAccept(this, quest);
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break;
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case TypeId.Item:
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case TypeId.Container:
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@@ -726,7 +726,7 @@ namespace Game.Entities
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}
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case TypeId.GameObject:
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PlayerTalkClass.ClearMenus();
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questGiver.ToGameObject().GetAI().QuestAccept(this, quest);
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questGiver.ToGameObject().GetAI().OnQuestAccept(this, quest);
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break;
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default:
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break;
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