Add "On" to some gossip methods in AI
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc04acb72652882290cef49b2055d3cf1ab12f36)
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@@ -1199,7 +1199,7 @@ namespace Game.Spells
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}
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player.PlayerTalkClass.ClearMenus();
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if (gameObjTarget.GetAI().GossipHello(player))
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if (gameObjTarget.GetAI().OnGossipHello(player))
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return;
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switch (gameObjTarget.GetGoType())
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