Add "On" to some gossip methods in AI
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc04acb72652882290cef49b2055d3cf1ab12f36)
This commit is contained in:
@@ -527,22 +527,22 @@ namespace Game.AI
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}
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// Called when a player opens a gossip dialog with the creature.
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public virtual bool GossipHello(Player player) { return false; }
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public virtual bool OnGossipHello(Player player) { return false; }
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// Called when a player selects a gossip item in the creature's gossip menu.
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public virtual bool GossipSelect(Player player, uint menuId, uint gossipListId) { return false; }
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public virtual bool OnGossipSelect(Player player, uint menuId, uint gossipListId) { return false; }
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// Called when a player selects a gossip with a code in the creature's gossip menu.
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public virtual bool GossipSelectCode(Player player, uint menuId, uint gossipListId, string code)
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public virtual bool OnGossipSelectCode(Player player, uint menuId, uint gossipListId, string code)
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{
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return false;
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}
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// Called when a player accepts a quest from the creature.
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public virtual void QuestAccept(Player player, Quest quest) { }
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public virtual void OnQuestAccept(Player player, Quest quest) { }
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// Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
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public virtual void QuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
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public virtual void OnQuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
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/// == Waypoints system =============================
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///
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@@ -55,27 +55,27 @@ namespace Game.AI
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/// <summary>
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/// Called when a player opens a gossip dialog with the gameobject.
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/// </summary>
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public virtual bool GossipHello(Player player) { return false; }
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public virtual bool OnGossipHello(Player player) { return false; }
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/// <summary>
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/// Called when a player selects a gossip item in the gameobject's gossip menu.
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/// </summary>
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public virtual bool GossipSelect(Player player, uint menuId, uint gossipListId) { return false; }
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public virtual bool OnGossipSelect(Player player, uint menuId, uint gossipListId) { return false; }
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/// <summary>
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/// Called when a player selects a gossip with a code in the gameobject's gossip menu.
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/// </summary>
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public virtual bool GossipSelectCode(Player player, uint sender, uint action, string code) { return false; }
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public virtual bool OnGossipSelectCode(Player player, uint sender, uint action, string code) { return false; }
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/// <summary>
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/// Called when a player accepts a quest from the gameobject.
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/// </summary>
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public virtual void QuestAccept(Player player, Quest quest) { }
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public virtual void OnQuestAccept(Player player, Quest quest) { }
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/// <summary>
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/// Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
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/// </summary>
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public virtual void QuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
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public virtual void OnQuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
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// Called when a Player clicks a GameObject, before GossipHello
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// prevents achievement tracking if returning true
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@@ -802,31 +802,31 @@ namespace Game.AI
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_evadeDisabled = disable;
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}
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipHello, player);
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return _gossipReturn;
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}
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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public override bool OnGossipSelect(Player player, uint menuId, uint gossipListId)
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{
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipSelect, player, menuId, gossipListId);
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return _gossipReturn;
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}
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public override bool GossipSelectCode(Player player, uint menuId, uint gossipListId, string code)
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public override bool OnGossipSelectCode(Player player, uint menuId, uint gossipListId, string code)
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{
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return false;
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}
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public override void QuestAccept(Player player, Quest quest)
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public override void OnQuestAccept(Player player, Quest quest)
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{
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GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id);
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}
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public override void QuestReward(Player player, Quest quest, LootItemType type, uint opt)
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public override void OnQuestReward(Player player, Quest quest, LootItemType type, uint opt)
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{
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GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt);
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}
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@@ -1116,13 +1116,35 @@ namespace Game.AI
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GetScript().OnReset();
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}
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipHello, player, 0, 0, false, null, me);
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return _gossipReturn;
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}
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public override bool OnGossipSelect(Player player, uint menuId, uint gossipListId)
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{
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipSelect, player, menuId, gossipListId, false, null, me);
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return _gossipReturn;
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}
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public override bool OnGossipSelectCode(Player player, uint menuId, uint gossipListId, string code)
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{
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return false;
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}
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public override void OnQuestAccept(Player player, Quest quest)
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{
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GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id, 0, false, null, me);
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}
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public override void OnQuestReward(Player player, Quest quest, LootItemType type, uint opt)
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{
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GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt, false, null, me);
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}
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public override bool OnReportUse(Player player)
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{
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_gossipReturn = false;
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@@ -1130,28 +1152,6 @@ namespace Game.AI
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return _gossipReturn;
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}
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipSelect, player, menuId, gossipListId, false, null, me);
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return _gossipReturn;
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}
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public override bool GossipSelectCode(Player player, uint menuId, uint gossipListId, string code)
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{
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return false;
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}
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public override void QuestAccept(Player player, Quest quest)
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{
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GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id, 0, false, null, me);
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}
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public override void QuestReward(Player player, Quest quest, LootItemType type, uint opt)
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{
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GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt, false, null, me);
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}
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public override void Destroyed(WorldObject attacker, uint eventId)
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{
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GetScript().ProcessEventsFor(SmartEvents.Death, attacker != null ? attacker.ToUnit() : null, eventId, 0, false, null, me);
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@@ -1485,7 +1485,7 @@ namespace Game.Entities
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playerUser.RemoveAurasByType(AuraType.Mounted);
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playerUser.PlayerTalkClass.ClearMenus();
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if (GetAI().GossipHello(playerUser))
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if (GetAI().OnGossipHello(playerUser))
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return;
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}
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@@ -693,7 +693,7 @@ namespace Game.Entities
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{
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case TypeId.Unit:
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PlayerTalkClass.ClearMenus();
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questGiver.ToCreature().GetAI().QuestAccept(this, quest);
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questGiver.ToCreature().GetAI().OnQuestAccept(this, quest);
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break;
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case TypeId.Item:
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case TypeId.Container:
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@@ -726,7 +726,7 @@ namespace Game.Entities
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}
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case TypeId.GameObject:
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PlayerTalkClass.ClearMenus();
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questGiver.ToGameObject().GetAI().QuestAccept(this, quest);
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questGiver.ToGameObject().GetAI().OnQuestAccept(this, quest);
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break;
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default:
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break;
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@@ -160,7 +160,7 @@ namespace Game
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}
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_player.PlayerTalkClass.ClearMenus();
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if (!unit.GetAI().GossipHello(_player))
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if (!unit.GetAI().OnGossipHello(_player))
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{
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GetPlayer().PrepareGossipMenu(unit, unit.GetCreatureTemplate().GossipMenuId, true);
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GetPlayer().SendPreparedGossip(unit);
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@@ -222,12 +222,12 @@ namespace Game
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{
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if (unit != null)
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{
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if (!unit.GetAI().GossipSelectCode(_player, packet.GossipID, packet.GossipIndex, packet.PromotionCode))
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if (!unit.GetAI().OnGossipSelectCode(_player, packet.GossipID, packet.GossipIndex, packet.PromotionCode))
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GetPlayer().OnGossipSelect(unit, packet.GossipIndex, packet.GossipID);
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}
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else
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{
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if (!go.GetAI().GossipSelectCode(_player, packet.GossipID, packet.GossipIndex, packet.PromotionCode))
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if (!go.GetAI().OnGossipSelectCode(_player, packet.GossipID, packet.GossipIndex, packet.PromotionCode))
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_player.OnGossipSelect(go, packet.GossipIndex, packet.GossipID);
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}
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}
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@@ -235,12 +235,12 @@ namespace Game
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{
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if (unit != null)
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{
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if (!unit.GetAI().GossipSelect(_player, packet.GossipID, packet.GossipIndex))
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if (!unit.GetAI().OnGossipSelect(_player, packet.GossipID, packet.GossipIndex))
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GetPlayer().OnGossipSelect(unit, packet.GossipIndex, packet.GossipID);
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}
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else
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{
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if (!go.GetAI().GossipSelect(_player, packet.GossipID, packet.GossipIndex))
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if (!go.GetAI().OnGossipSelect(_player, packet.GossipID, packet.GossipIndex))
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GetPlayer().OnGossipSelect(go, packet.GossipIndex, packet.GossipID);
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}
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}
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@@ -77,7 +77,7 @@ namespace Game
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creature.SetHomePosition(creature.GetPosition());
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_player.PlayerTalkClass.ClearMenus();
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if (creature.GetAI().GossipHello(_player))
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if (creature.GetAI().OnGossipHello(_player))
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return;
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GetPlayer().PrepareGossipMenu(creature, creature.GetCreatureTemplate().GossipMenuId, true);
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@@ -379,7 +379,7 @@ namespace Game
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_player.PlayerTalkClass.ClearMenus();
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Creature creatureQGiver = obj.ToCreature();
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if (creatureQGiver != null)
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creatureQGiver.GetAI().QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID);
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creatureQGiver.GetAI().OnQuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID);
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break;
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}
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case TypeId.GameObject:
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@@ -400,7 +400,7 @@ namespace Game
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}
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_player.PlayerTalkClass.ClearMenus();
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questGiver.GetAI().QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID);
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questGiver.GetAI().OnQuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID);
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break;
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}
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default:
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@@ -261,7 +261,7 @@ namespace Game
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GameObject go = GetPlayer().GetGameObjectIfCanInteractWith(packet.Guid);
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if (go)
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{
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if (go.GetAI().GossipHello(GetPlayer()))
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if (go.GetAI().OnGossipHello(GetPlayer()))
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return;
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GetPlayer().UpdateCriteria(CriteriaType.UseGameobject, go.GetEntry());
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@@ -1199,7 +1199,7 @@ namespace Game.Spells
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}
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player.PlayerTalkClass.ClearMenus();
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if (gameObjTarget.GetAI().GossipHello(player))
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if (gameObjTarget.GetAI().OnGossipHello(player))
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return;
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switch (gameObjTarget.GetGoType())
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@@ -307,7 +307,7 @@ namespace Scripts.World.GameObjects
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{
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public go_gilded_brazier(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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if (me.GetGoType() == GameObjectTypes.Goober)
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{
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@@ -328,7 +328,7 @@ namespace Scripts.World.GameObjects
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public go_tablet_of_the_seven(GameObject go) : base(go) { }
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/// @todo use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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if (me.GetGoType() != GameObjectTypes.QuestGiver)
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return true;
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@@ -345,7 +345,7 @@ namespace Scripts.World.GameObjects
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{
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public go_ethereum_prison(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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me.UseDoorOrButton();
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int Random = (int)(RandomHelper.Rand32() % (CreatureIds.PrisonEntry.Length / sizeof(uint)));
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@@ -399,7 +399,7 @@ namespace Scripts.World.GameObjects
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{
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public go_ethereum_stasis(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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me.UseDoorOrButton();
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int Random = (int)(RandomHelper.Rand32() % CreatureIds.StasisEntry.Length / sizeof(uint));
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@@ -415,7 +415,7 @@ namespace Scripts.World.GameObjects
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{
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public go_resonite_cask(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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if (me.GetGoType() == GameObjectTypes.Goober)
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me.SummonCreature(CreatureIds.Goggeroc, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedDespawnOutOfCombat, TimeSpan.FromMinutes(5));
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@@ -429,7 +429,7 @@ namespace Scripts.World.GameObjects
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{
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public go_southfury_moonstone(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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//implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose
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//player.CastSpell(player, SpellSummonRizzle, false);
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@@ -447,7 +447,7 @@ namespace Scripts.World.GameObjects
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{
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public go_tele_to_dalaran_crystal(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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if (player.GetQuestRewardStatus(QuestIds.TeleCrystalFlag))
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return false;
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@@ -462,7 +462,7 @@ namespace Scripts.World.GameObjects
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{
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public go_tele_to_violet_stand(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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if (player.GetQuestRewardStatus(QuestIds.LearnLeaveReturn) || player.GetQuestStatus(QuestIds.LearnLeaveReturn) == QuestStatus.Incomplete)
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return false;
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@@ -476,7 +476,7 @@ namespace Scripts.World.GameObjects
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{
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public go_matrix_punchograph(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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switch (me.GetEntry())
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{
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@@ -520,7 +520,7 @@ namespace Scripts.World.GameObjects
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{
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public go_scourge_cage(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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me.UseDoorOrButton();
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Creature pNearestPrisoner = me.FindNearestCreature(CreatureIds.ScourgePrisoner, 5.0f, true);
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@@ -539,7 +539,7 @@ namespace Scripts.World.GameObjects
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{
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public go_arcane_prison(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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if (player.GetQuestStatus(QuestIds.PrisonBreak) == QuestStatus.Incomplete)
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{
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@@ -556,7 +556,7 @@ namespace Scripts.World.GameObjects
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{
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public go_blood_filled_orb(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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if (me.GetGoType() == GameObjectTypes.Goober)
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player.SummonCreature(CreatureIds.Zelemar, -369.746f, 166.759f, -21.50f, 5.235f, TempSummonType.TimedDespawnOutOfCombat, TimeSpan.FromSeconds(30));
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@@ -570,7 +570,7 @@ namespace Scripts.World.GameObjects
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{
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public go_table_theka(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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if (player.GetQuestStatus(QuestIds.SpiderGold) == QuestStatus.Incomplete)
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player.AreaExploredOrEventHappens(QuestIds.SpiderGold);
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@@ -585,7 +585,7 @@ namespace Scripts.World.GameObjects
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{
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public go_soulwell(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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Unit owner = me.GetOwner();
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if (!owner || !owner.IsTypeId(TypeId.Player) || !player.IsInSameRaidWith(owner.ToPlayer()))
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@@ -599,7 +599,7 @@ namespace Scripts.World.GameObjects
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{
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public go_amberpine_outhouse(GameObject go) : base(go) { }
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public override bool GossipHello(Player player)
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public override bool OnGossipHello(Player player)
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{
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QuestStatus status = player.GetQuestStatus(QuestIds.DoingYourDuty);
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if (status == QuestStatus.Incomplete || status == QuestStatus.Complete || status == QuestStatus.Rewarded)
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@@ -613,7 +613,7 @@ namespace Scripts.World.GameObjects
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return true;
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}
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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public override bool OnGossipSelect(Player player, uint menuId, uint gossipListId)
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{
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uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
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player.ClearGossipMenu();
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@@ -645,7 +645,7 @@ namespace Scripts.World.GameObjects
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{
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public go_hive_pod(GameObject go) : base(go) { }
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||||
public override bool GossipHello(Player player)
|
||||
public override bool OnGossipHello(Player player)
|
||||
{
|
||||
player.SendLoot(me.GetGUID(), LootType.Corpse);
|
||||
me.SummonCreature(CreatureIds.HiveAmbusher, me.GetPositionX() + 1, me.GetPositionY(), me.GetPositionZ(), me.GetAbsoluteAngle(player), TempSummonType.TimedOrDeadDespawn, TimeSpan.FromMinutes(1));
|
||||
@@ -659,7 +659,7 @@ namespace Scripts.World.GameObjects
|
||||
{
|
||||
public go_massive_seaforium_charge(GameObject go) : base(go) { }
|
||||
|
||||
public override bool GossipHello(Player player)
|
||||
public override bool OnGossipHello(Player player)
|
||||
{
|
||||
me.SetLootState(LootState.JustDeactivated);
|
||||
return true;
|
||||
@@ -671,7 +671,7 @@ namespace Scripts.World.GameObjects
|
||||
{
|
||||
public go_veil_skith_cage(GameObject go) : base(go) { }
|
||||
|
||||
public override bool GossipHello(Player player)
|
||||
public override bool OnGossipHello(Player player)
|
||||
{
|
||||
me.UseDoorOrButton();
|
||||
if (player.GetQuestStatus(QuestIds.MissingFriends) == QuestStatus.Incomplete)
|
||||
@@ -696,7 +696,7 @@ namespace Scripts.World.GameObjects
|
||||
{
|
||||
public go_frostblade_shrine(GameObject go) : base(go) { }
|
||||
|
||||
public override bool GossipHello(Player player)
|
||||
public override bool OnGossipHello(Player player)
|
||||
{
|
||||
me.UseDoorOrButton(10);
|
||||
if (!player.HasAura(SpellIds.RecentMeditation))
|
||||
@@ -716,7 +716,7 @@ namespace Scripts.World.GameObjects
|
||||
{
|
||||
public go_midsummer_bonfire(GameObject go) : base(go) { }
|
||||
|
||||
public override bool GossipSelect(Player player, uint menuId, uint ssipListId)
|
||||
public override bool OnGossipSelect(Player player, uint menuId, uint ssipListId)
|
||||
{
|
||||
player.CastSpell(player, SpellIds.StampOutBonfireQuestComplete, true);
|
||||
player.CloseGossipMenu();
|
||||
@@ -729,7 +729,7 @@ namespace Scripts.World.GameObjects
|
||||
{
|
||||
public go_midsummer_ribbon_pole(GameObject go) : base(go) { }
|
||||
|
||||
public override bool GossipHello(Player player)
|
||||
public override bool OnGossipHello(Player player)
|
||||
{
|
||||
Creature creature = me.FindNearestCreature(CreatureIds.PoleRibbonBunny, 10.0f);
|
||||
if (creature)
|
||||
|
||||
Reference in New Issue
Block a user