More Cleanups
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@@ -2088,12 +2088,10 @@ namespace Game.BattleGrounds
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// Arena team ids by team
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uint[] m_ArenaTeamIds = new uint[SharedConst.BGTeamsCount];
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int[] m_ArenaTeamRatingChanges = new int[SharedConst.BGTeamsCount];
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uint[] m_ArenaTeamMMR = new uint[SharedConst.BGTeamsCount];
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// Start location
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BattlegroundMap m_Map;
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Position[] StartPosition = new Position[SharedConst.BGTeamsCount];
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BattlegroundTemplate _battlegroundTemplate;
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PvpDifficultyRecord _pvpDifficultyEntry;
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@@ -194,7 +194,7 @@ namespace Game.BattleGrounds
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m_SumOfWaitTimes[team_index][(int)bracket_id] += timeInQueue;
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//set index of last player added to next one
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lastPlayerAddedPointer++;
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lastPlayerAddedPointer %= SharedConst.CountOfPlayersToAverageWaitTime;
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m_WaitTimeLastPlayer[team_index][(int)bracket_id] = lastPlayerAddedPointer % SharedConst.CountOfPlayersToAverageWaitTime;
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}
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public uint GetAverageQueueWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id)
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