More Cleanups
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@@ -495,8 +495,7 @@ namespace Game.Entities
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}
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InventoryResult CanStoreItem(byte bag, byte slot, List<ItemPosCount> dest, uint entry, uint count, Item pItem, bool swap)
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{
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uint throwaway;
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return CanStoreItem(bag, slot, dest, entry, count, pItem, swap, out throwaway);
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return CanStoreItem(bag, slot, dest, entry, count, pItem, swap, out _);
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}
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InventoryResult CanStoreItem(byte bag, byte slot, List<ItemPosCount> dest, uint entry, uint count, Item pItem, bool swap, out uint no_space_count)
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{
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