More Cleanups
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@@ -188,7 +188,7 @@ namespace Game.Entities
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if (_pendingStop && GetGoState() != GameObjectState.Ready)
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{
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SetGoState(GameObjectState.Ready);
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m_goValue.Transport.PathProgress = (m_goValue.Transport.PathProgress / GetTransportPeriod());
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m_goValue.Transport.PathProgress /= GetTransportPeriod();
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m_goValue.Transport.PathProgress *= GetTransportPeriod();
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m_goValue.Transport.PathProgress += _currentFrame.ArriveTime;
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}
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