More Cleanups
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@@ -84,7 +84,6 @@ namespace Game.Entities
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//Spells
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protected Dictionary<CurrentSpellTypes, Spell> m_currentSpells = new((int)CurrentSpellTypes.Max);
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Dictionary<SpellValueMod, int> CustomSpellValueMod = new();
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MultiMap<uint, uint>[] m_spellImmune = new MultiMap<uint, uint>[(int)SpellImmunity.Max];
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SpellAuraInterruptFlags m_interruptMask;
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SpellAuraInterruptFlags2 m_interruptMask2;
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@@ -93,7 +92,6 @@ namespace Game.Entities
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SpellHistory _spellHistory;
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//Auras
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List<AuraEffect> AuraEffectList = new();
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MultiMap<AuraType, AuraEffect> m_modAuras = new();
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List<Aura> m_removedAuras = new();
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List<AuraApplication> m_interruptableAuras = new(); // auras which have interrupt mask applied on unit
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