More Cleanups
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@@ -687,8 +687,8 @@ namespace Game.Entities
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uint areaId = GetAreaId();
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uint ridingSkill = 5000;
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AreaMountFlags mountFlags = 0;
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bool isSubmerged = false;
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bool isInWater = false;
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bool isSubmerged;
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bool isInWater;
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if (IsTypeId(TypeId.Player))
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ridingSkill = ToPlayer().GetSkillValue(SkillType.Riding);
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@@ -705,8 +705,7 @@ namespace Game.Entities
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mountFlags = (AreaMountFlags)areaTable.MountFlags;
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}
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LiquidData liquid;
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ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquid);
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ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out _);
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isSubmerged = liquidStatus.HasAnyFlag(ZLiquidStatus.UnderWater) || HasUnitMovementFlag(MovementFlag.Swimming);
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isInWater = liquidStatus.HasAnyFlag(ZLiquidStatus.InWater | ZLiquidStatus.UnderWater);
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