Core/Pets: Removed storing stable slot count in db
Port From (https://github.com/TrinityCore/TrinityCore/commit/e458144442c1063daf3f47c58349293f90e9da80)
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@@ -1697,7 +1697,6 @@ namespace Game.Entities
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public PetInfo CurrentPet; // PET_SAVE_AS_CURRENT
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public PetInfo[] StabledPets = new PetInfo[SharedConst.MaxPetStables]; // PET_SAVE_FIRST_STABLE_SLOT - PET_SAVE_LAST_STABLE_SLOT
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public uint MaxStabledPets = 0;
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public List<PetInfo> UnslottedPets = new(); // PET_SAVE_NOT_IN_SLOT
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public PetInfo GetUnslottedHunterPet()
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@@ -1538,18 +1538,12 @@ namespace Game.Entities
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m_bgData.taxiPath[1] = result.Read<uint>(8);
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m_bgData.mountSpell = result.Read<uint>(9);
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}
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void _LoadPetStable(byte petStableSlots, SQLResult result)
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void _LoadPetStable(SQLResult result)
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{
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if (petStableSlots == 0 && result.IsEmpty())
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if (result.IsEmpty())
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return;
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m_petStable = new();
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m_petStable.MaxStabledPets = petStableSlots;
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if (m_petStable.MaxStabledPets > SharedConst.MaxPetStables)
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{
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Log.outError(LogFilter.Player, $"Player::LoadFromDB: Player ({GetGUID()}) can't have more stable slots than {SharedConst.MaxPetStables}, but has {m_petStable.MaxStabledPets} in DB");
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m_petStable.MaxStabledPets = SharedConst.MaxPetStables;
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}
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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// SELECT id, entry, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType, specialization FROM character_pet WHERE owner = ?
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@@ -2605,7 +2599,6 @@ namespace Game.Entities
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float trans_o = result.Read<float>(fieldIndex++);
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ulong transguid = result.Read<ulong>(fieldIndex++);
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PlayerExtraFlags extra_flags = (PlayerExtraFlags)result.Read<ushort>(fieldIndex++);
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byte stable_slots = result.Read<byte>(fieldIndex++);
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ushort at_login = result.Read<ushort>(fieldIndex++);
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ushort zone = result.Read<ushort>(fieldIndex++);
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byte online = result.Read<byte>(fieldIndex++);
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@@ -3086,7 +3079,7 @@ namespace Game.Entities
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m_taxi.LoadTaxiMask(taximask); // must be before InitTaxiNodesForLevel
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_LoadPetStable(stable_slots, holder.GetResult(PlayerLoginQueryLoad.PetSlots));
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_LoadPetStable(holder.GetResult(PlayerLoginQueryLoad.PetSlots));
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// Honor system
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// Update Honor kills data
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@@ -3453,7 +3446,6 @@ namespace Game.Entities
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stmt.AddValue(index++, GetTalentResetTime());
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stmt.AddValue(index++, GetPrimarySpecialization());
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stmt.AddValue(index++, (ushort)m_ExtraFlags);
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stmt.AddValue(index++, m_petStable != null ? m_petStable.MaxStabledPets : 0);
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stmt.AddValue(index++, (ushort)atLoginFlags);
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stmt.AddValue(index++, m_deathExpireTime);
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@@ -3593,7 +3585,6 @@ namespace Game.Entities
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stmt.AddValue(index++, GetNumRespecs());
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stmt.AddValue(index++, GetPrimarySpecialization());
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stmt.AddValue(index++, (ushort)m_ExtraFlags);
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stmt.AddValue(index++, m_petStable != null ? m_petStable.MaxStabledPets : 0);
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stmt.AddValue(index++, (ushort)atLoginFlags);
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stmt.AddValue(index++, GetZoneId());
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stmt.AddValue(index++, m_deathExpireTime);
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