Core/Movement: move MoveSplineInit
Port From (https://github.com/TrinityCore/TrinityCore/commit/d59a6af9c694713fd868db4bae09df3f8b9e041e)
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@@ -999,7 +999,7 @@ namespace Game.Entities
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init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);
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init.SetFacing(GetOrientation());
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init.SetTransportExit();
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init.Launch();
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GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleExit, MovementSlot.Controlled);
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if (player != null)
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player.ResummonPetTemporaryUnSummonedIfAny();
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