Core/Movement: move MoveSplineInit
Port From (https://github.com/TrinityCore/TrinityCore/commit/d59a6af9c694713fd868db4bae09df3f8b9e041e)
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@@ -173,43 +173,4 @@ namespace Game.Movement
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owner.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
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}
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}
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public class EffectMovementGenerator : IMovementGenerator
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{
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public EffectMovementGenerator(uint Id, uint arrivalSpellId = 0, ObjectGuid arrivalSpellTargetGuid = default)
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{
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_pointId = Id;
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_arrivalSpellId = arrivalSpellId;
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_arrivalSpellTargetGuid = arrivalSpellTargetGuid;
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}
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public void Initialize(Unit owner) { }
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public void Reset(Unit owner) { }
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public bool Update(Unit owner, uint diff)
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{
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return !owner.MoveSpline.Finalized();
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}
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public void Finalize(Unit owner)
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{
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MovementInform(owner);
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}
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public void MovementInform(Unit owner)
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{
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if (_arrivalSpellId != 0)
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owner.CastSpell(Global.ObjAccessor.GetUnit(owner, _arrivalSpellTargetGuid), _arrivalSpellId, true);
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if (owner.ToCreature() && owner.ToCreature().GetAI() != null)
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owner.ToCreature().GetAI().MovementInform(MovementGeneratorType.Effect, _pointId);
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}
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public MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Effect; }
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uint _pointId;
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uint _arrivalSpellId;
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ObjectGuid _arrivalSpellTargetGuid;
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}
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}
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