Core/Players: Implemented hero talents
Port From (https://github.com/TrinityCore/TrinityCore/commit/d1ffe61727f53505a3e2b94cae32f2ce3d28b07b)
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@@ -1497,6 +1497,12 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_TRAIT_NODE_X_TRAIT_NODE_ENTRY, "SELECT ID, TraitNodeID, TraitNodeEntryID, `Index` FROM trait_node_x_trait_node_entry" +
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" WHERE (`VerifiedBuild` > 0) = ?");
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// TraitSubTree.db2
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PrepareStatement(HotfixStatements.SEL_TRAIT_SUB_TREE, "SELECT Name, Description, ID, UiTextureAtlasElementID, TraitTreeID FROM trait_sub_tree" +
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" WHERE (`VerifiedBuild` > 0) = ?");
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PrepareStatement(HotfixStatements.SEL_TRAIT_SUB_TREE_LOCALE, "SELECT ID, Name_lang, Description_lang FROM trait_sub_tree_locale WHERE (`VerifiedBuild` > 0) = ?" +
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" AND locale = ?");
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// TraitTree.db2
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PrepareStatement(HotfixStatements.SEL_TRAIT_TREE, "SELECT ID, TraitSystemID, Unused1000_1, FirstTraitNodeID, PlayerConditionID, Flags, Unused1000_2, " +
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"Unused1000_3 FROM trait_tree WHERE (`VerifiedBuild` > 0) = ?");
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@@ -2350,6 +2356,9 @@ namespace Framework.Database
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SEL_TRAIT_NODE_X_TRAIT_NODE_ENTRY,
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SEL_TRAIT_SUB_TREE,
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SEL_TRAIT_SUB_TREE_LOCALE,
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SEL_TRAIT_TREE,
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SEL_TRAIT_TREE_LOADOUT,
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