Core/Players: Drop Player::SaveGoldToDB() and move it's code to Player::SaveInventoryAndGoldToDB()

Port From (https://github.com/TrinityCore/TrinityCore/commit/02b977c98ec26bc21cb3e779e60e16a7587bfcb9)
This commit is contained in:
hondacrx
2024-02-27 13:43:42 -05:00
parent 86a3021dc6
commit 5406d75d0d
4 changed files with 9 additions and 12 deletions
+5 -8
View File
@@ -2590,18 +2590,15 @@ namespace Game.Entities
trans.Append(stmt);
}
public void SaveGoldToDB(SQLTransaction trans)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_MONEY);
stmt.AddValue(0, GetMoney());
stmt.AddValue(1, GetGUID().GetCounter());
trans.Append(stmt);
}
public void SaveInventoryAndGoldToDB(SQLTransaction trans)
{
_SaveInventory(trans);
_SaveCurrency(trans);
SaveGoldToDB(trans);
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_MONEY);
stmt.AddValue(0, GetMoney());
stmt.AddValue(1, GetGUID().GetCounter());
trans.Append(stmt);
}
void _SaveEquipmentSets(SQLTransaction trans)
{