Core/Players: Drop Player::SaveGoldToDB() and move it's code to Player::SaveInventoryAndGoldToDB()
Port From (https://github.com/TrinityCore/TrinityCore/commit/02b977c98ec26bc21cb3e779e60e16a7587bfcb9)
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@@ -2590,18 +2590,15 @@ namespace Game.Entities
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trans.Append(stmt);
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}
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public void SaveGoldToDB(SQLTransaction trans)
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{
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_MONEY);
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stmt.AddValue(0, GetMoney());
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stmt.AddValue(1, GetGUID().GetCounter());
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trans.Append(stmt);
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}
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public void SaveInventoryAndGoldToDB(SQLTransaction trans)
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{
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_SaveInventory(trans);
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_SaveCurrency(trans);
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SaveGoldToDB(trans);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_MONEY);
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stmt.AddValue(0, GetMoney());
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stmt.AddValue(1, GetGUID().GetCounter());
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trans.Append(stmt);
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}
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void _SaveEquipmentSets(SQLTransaction trans)
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{
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