Core/Players: Drop Player::SaveGoldToDB() and move it's code to Player::SaveInventoryAndGoldToDB()

Port From (https://github.com/TrinityCore/TrinityCore/commit/02b977c98ec26bc21cb3e779e60e16a7587bfcb9)
This commit is contained in:
hondacrx
2024-02-27 13:43:42 -05:00
parent 86a3021dc6
commit 5406d75d0d
4 changed files with 9 additions and 12 deletions
+1 -1
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@@ -1316,7 +1316,7 @@ namespace Game
} }
player.ModifyMoney(-(long)totalPrice); player.ModifyMoney(-(long)totalPrice);
player.SaveGoldToDB(trans); player.SaveInventoryAndGoldToDB(trans);
foreach (MailedItemsBatch batch in items) foreach (MailedItemsBatch batch in items)
{ {
+5 -8
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@@ -2590,18 +2590,15 @@ namespace Game.Entities
trans.Append(stmt); trans.Append(stmt);
} }
public void SaveGoldToDB(SQLTransaction trans)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_MONEY);
stmt.AddValue(0, GetMoney());
stmt.AddValue(1, GetGUID().GetCounter());
trans.Append(stmt);
}
public void SaveInventoryAndGoldToDB(SQLTransaction trans) public void SaveInventoryAndGoldToDB(SQLTransaction trans)
{ {
_SaveInventory(trans); _SaveInventory(trans);
_SaveCurrency(trans); _SaveCurrency(trans);
SaveGoldToDB(trans);
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_MONEY);
stmt.AddValue(0, GetMoney());
stmt.AddValue(1, GetGUID().GetCounter());
trans.Append(stmt);
} }
void _SaveEquipmentSets(SQLTransaction trans) void _SaveEquipmentSets(SQLTransaction trans)
{ {
+2 -2
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@@ -902,7 +902,7 @@ namespace Game.Guilds
if (!cashFlow) if (!cashFlow)
{ {
player.ModifyMoney(-(long)amount); player.ModifyMoney(-(long)amount);
player.SaveGoldToDB(trans); player.SaveInventoryAndGoldToDB(trans);
} }
_LogBankEvent(trans, cashFlow ? GuildBankEventLogTypes.CashFlowDeposit : GuildBankEventLogTypes.DepositMoney, 0, player.GetGUID().GetCounter(), (uint)amount); _LogBankEvent(trans, cashFlow ? GuildBankEventLogTypes.CashFlowDeposit : GuildBankEventLogTypes.DepositMoney, 0, player.GetGUID().GetCounter(), (uint)amount);
@@ -947,7 +947,7 @@ namespace Game.Guilds
if (!player.ModifyMoney((long)amount)) if (!player.ModifyMoney((long)amount))
return false; return false;
player.SaveGoldToDB(trans); player.SaveInventoryAndGoldToDB(trans);
} }
// Update remaining money amount // Update remaining money amount
+1 -1
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@@ -532,7 +532,7 @@ namespace Game
// save money and mail to prevent cheating // save money and mail to prevent cheating
SQLTransaction trans = new(); SQLTransaction trans = new();
player.SaveGoldToDB(trans); player.SaveInventoryAndGoldToDB(trans);
player._SaveMail(trans); player._SaveMail(trans);
DB.Characters.CommitTransaction(trans); DB.Characters.CommitTransaction(trans);
} }