From 54244bb6cc7db381f68016476f9eff983dbdd1cf Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 30 Jan 2024 10:40:12 -0500 Subject: [PATCH] Core/Units: Implemented UNIT_FLAG2_INTERACT_WHILE_HOSTILE Port From (https://github.com/TrinityCore/TrinityCore/commit/58a5d485f81f5baa05db11da75756d59fb3c1194) --- Source/Game/Entities/Player/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index f13222c12..06bf82987 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -5484,7 +5484,7 @@ namespace Game.Entities return null; // not unfriendly/hostile - if (creature.GetReactionTo(this) <= ReputationRank.Unfriendly) + if (!creature.HasUnitFlag2(UnitFlags2.InteractWhileHostile) && creature.GetReactionTo(this) <= ReputationRank.Unfriendly) return null; // not too far, taken from CGGameUI::SetInteractTarget