Core/Maps: Fixed retrieving terrain info when on child maps
Port From (https://github.com/TrinityCore/TrinityCore/commit/704142f15a51055c4fa064b1286b65d78b795e05)
This commit is contained in:
@@ -108,7 +108,7 @@ namespace Game.Chat
|
||||
handler.SendSysMessage("tileloc [{0}, {1}]", gx, gy);
|
||||
|
||||
// calculate navmesh tile location
|
||||
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMap().GetTerrain(), x, y);
|
||||
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), x, y);
|
||||
Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
|
||||
Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetInstanceId());
|
||||
if (navmesh == null || navmeshquery == null)
|
||||
@@ -160,7 +160,7 @@ namespace Game.Chat
|
||||
static bool HandleMmapLoadedTilesCommand(CommandHandler handler)
|
||||
{
|
||||
Player player = handler.GetSession().GetPlayer();
|
||||
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMap().GetTerrain(), player.GetPositionX(), player.GetPositionY());
|
||||
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), player.GetPositionX(), player.GetPositionY());
|
||||
Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
|
||||
Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, handler.GetPlayer().GetInstanceId());
|
||||
if (navmesh == null || navmeshquery == null)
|
||||
@@ -186,7 +186,7 @@ namespace Game.Chat
|
||||
static bool HandleMmapStatsCommand(CommandHandler handler)
|
||||
{
|
||||
Player player = handler.GetSession().GetPlayer();
|
||||
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMap().GetTerrain(), player.GetPositionX(), player.GetPositionY());
|
||||
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), player.GetPositionX(), player.GetPositionY());
|
||||
handler.SendSysMessage("mmap stats:");
|
||||
handler.SendSysMessage(" global mmap pathfinding is {0}abled", Global.DisableMgr.IsPathfindingEnabled(player.GetMapId()) ? "En" : "Dis");
|
||||
handler.SendSysMessage(" {0} maps loaded with {1} tiles overall", Global.MMapMgr.GetLoadedMapsCount(), Global.MMapMgr.GetLoadedTilesCount());
|
||||
|
||||
Reference in New Issue
Block a user