Core/Quest: Fix repeatable quest mark

Port From (https://github.com/TrinityCore/TrinityCore/commit/c5173aca15fcabba9ffce6393cf17868dc30750f)
This commit is contained in:
hondacrx
2021-12-26 19:59:39 -05:00
parent 639f5cc75d
commit 55189b9395
2 changed files with 6 additions and 4 deletions
+4 -2
View File
@@ -307,7 +307,9 @@ namespace Game.Entities
if (!CanTakeQuest(quest, false))
continue;
if (quest.IsAutoComplete())
if (quest.IsAutoComplete() && (!quest.IsRepeatable() || quest.IsDaily() || quest.IsWeekly() || quest.IsMonthly()))
qm.AddMenuItem(quest_id, 0);
else if (quest.IsAutoComplete())
qm.AddMenuItem(quest_id, 4);
else if (GetQuestStatus(quest_id) == QuestStatus.None)
qm.AddMenuItem(quest_id, 2);
@@ -1955,7 +1957,7 @@ namespace Game.Entities
break;
}
if (quest.IsAutoComplete() && CanTakeQuest(quest, false) && quest.IsRepeatable() && !quest.IsDailyOrWeekly())
if (quest.IsAutoComplete() && CanTakeQuest(quest, false) && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly())
{
if (GetLevel() <= (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff)))
result |= QuestGiverStatus.RepeatableTurnin;