Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e0deaefd4e84c8069f6249778774f605fc5e628)
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@@ -498,8 +498,6 @@ namespace Game.AI
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/// </summary>
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public virtual void OnGameEvent(bool start, ushort eventId) { }
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public virtual void OnMovementGeneratorFinalized(MovementGeneratorType type) { }
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public virtual string GetDebugInfo()
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{
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return $"Me: {(me != null ? me.GetDebugInfo() : "NULL")}";
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