Core/Creatures: Added db fields to hold creature static flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/7282a1772568111f95a1fb85e95f92421439c097)
This commit is contained in:
hondacrx
2023-06-24 09:02:05 -04:00
parent 8b746a8996
commit 55b91302ec
4 changed files with 32 additions and 3 deletions
@@ -280,6 +280,8 @@ namespace Game.Entities
for (byte i = 0; i < SharedConst.MaxCreatureSpells; ++i)
m_spells[i] = GetCreatureTemplate().Spells[i];
ApplyAllStaticFlags(m_creatureDifficulty.StaticFlags);
_staticFlags.ApplyFlag(CreatureStaticFlags.NoXp, creatureInfo.CreatureType == CreatureType.Critter || IsPet() || IsTotem() || creatureInfo.FlagsExtra.HasFlag(CreatureFlagsExtra.NoXP));
_staticFlags.ApplyFlag(CreatureStaticFlags4.TreatAsRaidUnitForHelpfulSpells, GetCreatureDifficulty().TypeFlags.HasFlag(CreatureTypeFlags.TreatAsRaidUnit));
@@ -400,6 +402,12 @@ namespace Game.Entities
return true;
}
void ApplyAllStaticFlags(CreatureStaticFlagsHolder flags)
{
// Apply all other side effects of flag changes
SetTemplateRooted(flags.HasFlag(CreatureStaticFlags.Sessile));
}
public override void Update(uint diff)
{
if (IsAIEnabled() && triggerJustAppeared && m_deathState != DeathState.Dead)