Core/Creatures: Added db fields to hold creature static flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/7282a1772568111f95a1fb85e95f92421439c097)
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@@ -445,6 +445,7 @@ namespace Game.Entities
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public uint SkinLootID;
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public uint GoldMin;
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public uint GoldMax;
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public CreatureStaticFlagsHolder StaticFlags;
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public CreatureDifficulty()
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{
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