Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
Port From (https://github.com/TrinityCore/TrinityCore/commit/eee950cdd7bcbe9443a53ea5c4cce35444a503f7)
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@@ -253,7 +253,7 @@ namespace Game.AI
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if (!isEscort)
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me.DespawnOrUnsummon(0, TimeSpan.FromSeconds(1));
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else
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me.GetMap().RemoveRespawnTime(SpawnObjectType.Creature, me.GetSpawnId(), true);
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me.GetMap().Respawn(SpawnObjectType.Creature, me.GetSpawnId());
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}
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else
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me.DespawnOrUnsummon();
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