Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
Port From (https://github.com/TrinityCore/TrinityCore/commit/eee950cdd7bcbe9443a53ea5c4cce35444a503f7)
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@@ -1959,7 +1959,7 @@ namespace Game.Chat
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uint gridId = GridDefines.ComputeGridCoord(player.GetPositionX(), player.GetPositionY()).GetId();
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foreach (RespawnInfo info in data)
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if (info.gridId == gridId)
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player.GetMap().RemoveRespawnTime(info, true);
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player.GetMap().RemoveRespawnTime(info.type, info.spawnId);
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}
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return true;
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