Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:

Port From (https://github.com/TrinityCore/TrinityCore/commit/eee950cdd7bcbe9443a53ea5c4cce35444a503f7)
This commit is contained in:
hondacrx
2021-12-27 18:09:58 -05:00
parent 9b2d1e67b6
commit 55c298be9f
6 changed files with 92 additions and 94 deletions
+75 -82
View File
@@ -93,7 +93,7 @@ namespace Game.Maps
// Delete all waiting spawns
// This doesn't delete from database.
DeleteRespawnInfo();
UnloadAllRespawnInfos();
for (var i = 0; i < i_worldObjects.Count; ++i)
{
@@ -2434,14 +2434,24 @@ namespace Game.Maps
}
}
void Respawn(RespawnInfo info, SQLTransaction dbTrans = null)
public void Respawn(SpawnObjectType type, ulong spawnId, SQLTransaction dbTrans = null)
{
RespawnInfo info = GetRespawnInfo(type, spawnId);
if (info != null)
Respawn(info, dbTrans);
}
public void Respawn(RespawnInfo info, SQLTransaction dbTrans = null)
{
if (!CheckRespawn(info))
{
if (info.respawnTime != 0)
SaveRespawnTime(info.type, info.spawnId, info.entry, info.respawnTime, info.zoneId, info.gridId, true, true, dbTrans);
{
//_respawnTimes.decrease(info);
SaveRespawnInfoDB(info, dbTrans);
}
else
RemoveRespawnTime(info);
DeleteRespawnInfo(info, dbTrans);
return;
}
@@ -2450,43 +2460,31 @@ namespace Game.Maps
SpawnObjectType type = info.type;
uint gridId = info.gridId;
ulong spawnId = info.spawnId;
RemoveRespawnTime(info);
DeleteRespawnInfo(info, dbTrans);
DoRespawn(type, spawnId, gridId);
}
void Respawn(List<RespawnInfo> respawnData, SQLTransaction dbTrans)
bool AddRespawnInfo(RespawnInfo info)
{
SQLTransaction trans = dbTrans != null ? dbTrans : new SQLTransaction();
foreach (RespawnInfo info in respawnData)
Respawn(info, trans);
if (dbTrans == null)
DB.Characters.CommitTransaction(trans);
}
void AddRespawnInfo(RespawnInfo info, bool replace)
{
if (info.spawnId == 0)
return;
Cypher.Assert(info.spawnId != 0, $"Attempt to schedule respawn with zero spawnid (type {info.type})");
var bySpawnIdMap = GetRespawnMapForType(info.type);
var existing = bySpawnIdMap.LookupByKey(info.spawnId);
if (existing != null) // spawnid already has a respawn scheduled
{
if (replace || info.respawnTime < existing.respawnTime) // delete existing in this case
if (info.respawnTime < existing.respawnTime) // delete existing in this case
DeleteRespawnInfo(existing);
else // don't delete existing, instead replace respawn time so caller saves the correct time
{
info.respawnTime = existing.respawnTime;
return;
}
else
return false;
}
// if we get to this point, we should insert the respawninfo (there either was no prior entry, or it was deleted already)
RespawnInfo ri = new(info);
_respawnTimes.Add(ri);
bySpawnIdMap.Add(ri.spawnId, ri);
bool success = bySpawnIdMap.TryAdd(ri.spawnId, ri);
Cypher.Assert(success, $"Insertion of respawn info with id ({ri.type},{ri.spawnId}) into spawn id map failed - state desync.");
return true;
}
static void PushRespawnInfoFrom(List<RespawnInfo> data, Dictionary<ulong, RespawnInfo> map, uint zoneId)
@@ -2516,14 +2514,14 @@ namespace Game.Maps
Dictionary<ulong, RespawnInfo> GetRespawnMapForType(SpawnObjectType type) { return (type == SpawnObjectType.GameObject) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; }
void DeleteRespawnInfo() // delete everything
void UnloadAllRespawnInfos() // delete everything from memory
{
_respawnTimes.Clear();
_creatureRespawnTimesBySpawnId.Clear();
_gameObjectRespawnTimesBySpawnId.Clear();
}
void DeleteRespawnInfo(RespawnInfo info)
void DeleteRespawnInfo(RespawnInfo info, SQLTransaction dbTrans = null)
{
// Delete from all relevant containers to ensure consistency
Cypher.Assert(info != null);
@@ -2532,48 +2530,23 @@ namespace Game.Maps
bool removed = GetRespawnMapForType(info.type).Remove(info.spawnId);
Cypher.Assert(removed, $"Respawn stores inconsistent for map {GetId()}, spawnid {info.spawnId} (type {info.type})");
//respawn heap
// respawn heap
_respawnTimes.Remove(info);
}
public void RemoveRespawnTime(RespawnInfo info, bool doRespawn = false, SQLTransaction dbTrans = null)
{
// database
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_RESPAWN);
stmt.AddValue(0, (ushort)info.type);
stmt.AddValue(1, info.spawnId);
stmt.AddValue(2, GetId());
stmt.AddValue(3, GetInstanceId());
DB.Characters.ExecuteOrAppend(dbTrans, stmt);
if (doRespawn)
Respawn(info);
else
DeleteRespawnInfo(info);
}
public void RemoveRespawnTime(List<RespawnInfo> respawnData, bool doRespawn, SQLTransaction dbTrans = null)
{
SQLTransaction trans = dbTrans != null ? dbTrans : new SQLTransaction();
foreach (RespawnInfo info in respawnData)
RemoveRespawnTime(info, doRespawn, trans);
if (dbTrans == null)
DB.Characters.CommitTransaction(trans);
}
public void RemoveRespawnTime(SpawnObjectTypeMask types = SpawnObjectTypeMask.All, uint zoneId = 0, bool doRespawn = false, SQLTransaction dbTrans = null)
{
List<RespawnInfo> v = new();
GetRespawnInfo(v, types, zoneId);
if (!v.Empty())
RemoveRespawnTime(v, doRespawn, dbTrans);
}
public void RemoveRespawnTime(SpawnObjectType type, ulong spawnId, bool doRespawn = false, SQLTransaction dbTrans = null)
public void RemoveRespawnTime(SpawnObjectType type, ulong spawnId, SQLTransaction dbTrans = null)
{
RespawnInfo info = GetRespawnInfo(type, spawnId);
if (info != null)
RemoveRespawnTime(info, doRespawn, dbTrans);
DeleteRespawnInfo(info, dbTrans);
}
void ProcessRespawns()
@@ -2600,7 +2573,8 @@ namespace Game.Maps
else // value changed, update heap position
{
Cypher.Assert(now < next.respawnTime); // infinite loop guard
//_respawnTimes.decrease(next.handle);
//_respawnTimes.decrease(next.handle);
SaveRespawnInfoDB(next);
}
}
}
@@ -2686,7 +2660,7 @@ namespace Game.Maps
continue;
// we need to remove the respawn time, otherwise we'd end up double spawning
RemoveRespawnTime(data.type, data.spawnId, false);
RemoveRespawnTime(data.type, data.spawnId);
}
// don't spawn if the grid isn't loaded (will be handled in grid loader)
@@ -3051,12 +3025,15 @@ namespace Game.Maps
m_activeNonPlayers.Remove(obj);
}
public void SaveRespawnTime(SpawnObjectType type, ulong spawnId, uint entry, long respawnTime, uint zoneId, uint gridId = 0, bool writeDB = true, bool replace = false, SQLTransaction dbTrans = null)
public void SaveRespawnTime(SpawnObjectType type, ulong spawnId, uint entry, long respawnTime, uint zoneId, uint gridId = 0, SQLTransaction dbTrans = null, bool startup = false)
{
if (spawnId == 0)
return;
if (respawnTime == 0)
{
// Delete only
RemoveRespawnTime(type, spawnId, false, dbTrans);
RemoveRespawnTime(type, spawnId, dbTrans);
return;
}
@@ -3067,19 +3044,24 @@ namespace Game.Maps
ri.respawnTime = respawnTime;
ri.gridId = gridId;
ri.zoneId = zoneId;
AddRespawnInfo(ri, replace);
bool success = AddRespawnInfo(ri);
if (writeDB)
SaveRespawnTimeDB(type, spawnId, ri.respawnTime, dbTrans); // might be different from original respawn time if we didn't replace
if (startup)
{
if (!success)
Log.outError(LogFilter.Maps, $"Attempt to load saved respawn {respawnTime} for ({type},{spawnId}) failed - duplicate respawn? Skipped.");
}
else if (success)
SaveRespawnInfoDB(ri, dbTrans);
}
public void SaveRespawnTimeDB(SpawnObjectType type, ulong spawnId, long respawnTime, SQLTransaction dbTrans = null)
public void SaveRespawnInfoDB(RespawnInfo info, SQLTransaction dbTrans = null)
{
// Just here for support of compatibility mode
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_RESPAWN);
stmt.AddValue(0, (ushort)type);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, respawnTime);
stmt.AddValue(0, (ushort)info.type);
stmt.AddValue(0, info.spawnId);
stmt.AddValue(1, info.respawnTime);
stmt.AddValue(2, GetId());
stmt.AddValue(3, GetInstanceId());
DB.Characters.ExecuteOrAppend(dbTrans, stmt);
@@ -3099,21 +3081,24 @@ namespace Game.Maps
var spawnId = result.Read<ulong>(1);
var respawnTime = result.Read<long>(2);
SpawnData data = Global.ObjectMgr.GetSpawnData(type, spawnId);
if (data != null)
SaveRespawnTime(type, spawnId, data.Id, respawnTime, GetZoneId(PhasingHandler.EmptyPhaseShift, data.spawnPoint), GridDefines.ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY()).GetId(), false);
if (type < SpawnObjectType.Max)
{
SpawnData data = Global.ObjectMgr.GetSpawnData(type, spawnId);
if (data != null)
SaveRespawnTime(type, spawnId, data.Id, respawnTime, GetZoneId(PhasingHandler.EmptyPhaseShift, data.spawnPoint), GridDefines.ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY()).GetId(), null, true);
else
Log.outError(LogFilter.Maps, $"Loading saved respawn time of {respawnTime} for spawnid ({type},{spawnId}) - spawn does not exist, ignoring");
}
else
Log.outError(LogFilter.Maps, $"Loading saved respawn time of {respawnTime} for spawnid ({type},{spawnId}) - spawn does not exist, ignoring");
Log.outError(LogFilter.Maps, $"Loading saved respawn time of {respawnTime} for spawnid ({type},{spawnId}) - invalid spawn type, ignoring");
} while (result.NextRow());
}
}
public long GetRespawnTime(SpawnObjectType type, ulong spawnId) { return (type == SpawnObjectType.GameObject) ? GetGORespawnTime(spawnId) : GetCreatureRespawnTime(spawnId); }
public void DeleteRespawnTimes()
{
DeleteRespawnInfo();
UnloadAllRespawnInfos();
DeleteRespawnTimesInDB(GetId(), GetInstanceId());
}
@@ -3754,16 +3739,16 @@ namespace Game.Maps
return 0;
}
public long GetCreatureRespawnTime(ulong dbGuid)
public long GetRespawnTime(SpawnObjectType type, ulong spawnId)
{
return _creatureRespawnTimesBySpawnId.ContainsKey(dbGuid) ? _creatureRespawnTimesBySpawnId[dbGuid].respawnTime : 0;
}
public long GetGORespawnTime(ulong dbGuid)
{
return _gameObjectRespawnTimesBySpawnId.ContainsKey(dbGuid) ? _gameObjectRespawnTimesBySpawnId[dbGuid].respawnTime : 0;
var respawnDic = GetRespawnMapForType(type);
var respawnInfo = respawnDic.LookupByKey(spawnId);
return (respawnInfo == null) ? 0 : respawnInfo.respawnTime;
}
public long GetCreatureRespawnTime(ulong spawnId) { return GetRespawnTime(SpawnObjectType.Creature, spawnId); }
public long GetGORespawnTime(ulong spawnId) { return GetRespawnTime(SpawnObjectType.GameObject, spawnId); }
void SetTimer(uint t)
{
i_gridExpiry = t < MapConst.MinGridDelay ? MapConst.MinGridDelay : t;
@@ -3883,7 +3868,15 @@ namespace Game.Maps
public WorldObject GetWorldObjectBySpawnId(SpawnObjectType type, ulong spawnId)
{
return type == SpawnObjectType.GameObject ? (WorldObject)GetGameObjectBySpawnId(spawnId) : (WorldObject)GetCreatureBySpawnId(spawnId);
switch (type)
{
case SpawnObjectType.Creature:
return GetCreatureBySpawnId(spawnId);
case SpawnObjectType.GameObject:
return GetGameObjectBySpawnId(spawnId);
default:
return null;
}
}
public void Visit(Cell cell, Visitor visitor)