From 55c4650d55d674a6b5f68e4c1204466220dc69a7 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sat, 3 Feb 2024 13:48:57 -0500 Subject: [PATCH] Core/Spells: Pass customArg from missiles to its triggered spell Port From (https://github.com/TrinityCore/TrinityCore/commit/441a102dc3e36e2338f80afc92d3e10af2db9930) --- Source/Game/Spells/SpellEffects.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Game/Spells/SpellEffects.cs b/Source/Game/Spells/SpellEffects.cs index bbe3915d9..3584e646c 100644 --- a/Source/Game/Spells/SpellEffects.cs +++ b/Source/Game/Spells/SpellEffects.cs @@ -392,6 +392,7 @@ namespace Game.Spells CastSpellExtraArgs args = new(TriggerCastFlags.FullMask); args.SetOriginalCaster(m_originalCasterGUID); args.SetTriggeringSpell(this); + args.SetCustomArg(m_customArg); // set basepoints for trigger with value effect if (effectInfo.Effect == SpellEffectName.TriggerMissileSpellWithValue) for (int i = 0; i < SpellConst.MaxEffects; ++i)