Core/Players: Implemented new talent system
Port From (https://github.com/TrinityCore/TrinityCore/commit/0cc5ab8372f19dad7412038d52dcd39db5e0e171)
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@@ -824,7 +824,7 @@ namespace Game.Entities
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public abstract void BuildValuesCreate(WorldPacket data, Player target);
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public abstract void BuildValuesUpdate(WorldPacket data, Player target);
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public void SetUpdateFieldValue<T>(IUpdateField<T> updateField, T newValue) where T : new()
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public void SetUpdateFieldValue<T>(IUpdateField<T> updateField, T newValue)
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{
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if (!newValue.Equals(updateField.GetValue()))
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{
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@@ -863,7 +863,7 @@ namespace Game.Entities
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SetUpdateFieldValue(ref value, (T)(value | (dynamic)flag));
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}
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public void RemoveUpdateFieldFlagValue<T>(IUpdateField<T> updateField, T flag) where T : new()
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public void RemoveUpdateFieldFlagValue<T>(IUpdateField<T> updateField, T flag)
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{
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//static_assert(std::is_integral < T >::value, "SetUpdateFieldFlagValue must be used with integral types");
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SetUpdateFieldValue(updateField, (T)(updateField.GetValue() & ~(dynamic)flag));
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