Core/Players: Implemented new talent system

Port From (https://github.com/TrinityCore/TrinityCore/commit/0cc5ab8372f19dad7412038d52dcd39db5e0e171)
This commit is contained in:
hondacrx
2023-01-04 02:50:40 -05:00
parent 0bfc448595
commit 55da7dc549
24 changed files with 3168 additions and 532 deletions
+81 -14
View File
@@ -1024,13 +1024,17 @@ namespace Game.Entities
}
public bool HasSkill(SkillType skill)
{
return HasSkill((uint)skill);
}
public bool HasSkill(uint skill)
{
if (skill == 0)
return false;
SkillInfo skillInfoField = m_activePlayerData.Skill;
var skillStatusData = mSkillStatus.LookupByKey((uint)skill);
var skillStatusData = mSkillStatus.LookupByKey(skill);
return skillStatusData != null && skillStatusData.State != SkillState.Deleted && skillInfoField.SkillRank[skillStatusData.Pos] != 0;
}
public void SetSkill(SkillType skill, uint step, uint newVal, uint maxVal)
@@ -2046,14 +2050,14 @@ namespace Game.Entities
SendPacket(new SendUnlearnSpells());
}
public void LearnSpell(uint spellId, bool dependent, uint fromSkill = 0, bool suppressMessaging = false)
public void LearnSpell(uint spellId, bool dependent, uint fromSkill = 0, bool suppressMessaging = false, int? traitDefinitionId = null)
{
PlayerSpell spell = m_spells.LookupByKey(spellId);
bool disabled = (spell != null) && spell.Disabled;
bool active = !disabled || spell.Active;
bool learning = AddSpell(spellId, active, true, dependent, false, false, fromSkill);
bool learning = AddSpell(spellId, active, true, dependent, false, false, fromSkill, traitDefinitionId);
// prevent duplicated entires in spell book, also not send if not in world (loading)
if (learning && IsInWorld)
@@ -2061,6 +2065,7 @@ namespace Game.Entities
LearnedSpells learnedSpells = new();
LearnedSpellInfo learnedSpellInfo = new();
learnedSpellInfo.SpellID = spellId;
learnedSpellInfo.TraitDefinitionID = traitDefinitionId;
learnedSpells.SuppressMessaging = suppressMessaging;
learnedSpells.ClientLearnedSpellData.Add(learnedSpellInfo);
SendPacket(learnedSpells);
@@ -2315,7 +2320,7 @@ namespace Game.Entities
return null;
}
bool AddSpell(uint spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint fromSkill = 0)
bool AddSpell(uint spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint fromSkill = 0, int? traitDefinitionId = null)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
if (spellInfo == null)
@@ -2394,6 +2399,18 @@ namespace Game.Entities
dependent_set = true;
}
if (spell.TraitDefinitionId != traitDefinitionId)
{
if (spell.TraitDefinitionId.HasValue)
{
TraitDefinitionRecord traitDefinition = CliDB.TraitDefinitionStorage.LookupByKey(spell.TraitDefinitionId.Value);
if (traitDefinition != null)
RemoveOverrideSpell((uint)traitDefinition.OverridesSpellID, spellId);
}
spell.TraitDefinitionId = traitDefinitionId;
}
// update active state for known spell
if (spell.Active != active && spell.State != PlayerSpellState.Removed && !spell.Disabled)
{
@@ -2475,6 +2492,8 @@ namespace Game.Entities
newspell.Active = active;
newspell.Dependent = dependent;
newspell.Disabled = disabled;
if (traitDefinitionId.HasValue)
newspell.TraitDefinitionId = traitDefinitionId.Value;
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
if (newspell.Active && !newspell.Disabled && spellInfo.IsRanked())
@@ -2524,26 +2543,73 @@ namespace Game.Entities
return false;
}
bool castSpell = false;
// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
if (!loading && spellInfo.HasAttribute(SpellCustomAttributes.IsTalent) && spellInfo.HasEffect(SpellEffectName.LearnSpell))
{
// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
CastSpell(this, spellId, true);
castSpell = true;
}
// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
else if (spellInfo.IsPassive())
{
if (HandlePassiveSpellLearn(spellInfo))
CastSpell(this, spellId, true);
}
castSpell = HandlePassiveSpellLearn(spellInfo);
else if (spellInfo.HasEffect(SpellEffectName.SkillStep))
{
CastSpell(this, spellId, true);
return false;
}
castSpell = true;
else if (spellInfo.HasAttribute(SpellAttr1.CastWhenLearned))
CastSpell(this, spellId, true);
castSpell = true;
if (castSpell)
{
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
if (traitDefinitionId.HasValue)
{
TraitConfig traitConfig = GetTraitConfig((int)(uint)m_activePlayerData.ActiveCombatTraitConfigID);
if (traitConfig != null)
{
int traitEntryIndex = traitConfig.Entries.FindIndexIf(traitEntry =>
{
return CliDB.TraitNodeEntryStorage.LookupByKey(traitEntry.TraitNodeEntryID)?.TraitDefinitionID == traitDefinitionId;
});
int rank = 0;
if (traitEntryIndex >= 0)
rank = traitConfig.Entries[traitEntryIndex].Rank + traitConfig.Entries[traitEntryIndex].GrantedRanks;
if (rank > 0)
{
var traitDefinitionEffectPoints = TraitMgr.GetTraitDefinitionEffectPointModifiers(traitDefinitionId.Value);
if (traitDefinitionEffectPoints != null)
{
foreach (TraitDefinitionEffectPointsRecord traitDefinitionEffectPoint in traitDefinitionEffectPoints)
{
if (traitDefinitionEffectPoint.EffectIndex >= spellInfo.GetEffects().Count)
continue;
float basePoints = Global.DB2Mgr.GetCurveValueAt((uint)traitDefinitionEffectPoint.CurveID, rank);
if (traitDefinitionEffectPoint.GetOperationType() == TraitPointsOperationType.Multiply)
basePoints *= spellInfo.GetEffect((uint)traitDefinitionEffectPoint.EffectIndex).CalcBaseValue(this, null, 0, -1);
args.AddSpellMod(SpellValueMod.BasePoint0 + traitDefinitionEffectPoint.EffectIndex, (int)basePoints);
}
}
}
}
}
CastSpell(this, spellId, args);
if (spellInfo.HasEffect(SpellEffectName.SkillStep))
return false;
}
if (traitDefinitionId.HasValue)
{
TraitDefinitionRecord traitDefinition = CliDB.TraitDefinitionStorage.LookupByKey(traitDefinitionId.Value);
if (traitDefinition != null)
AddOverrideSpell(traitDefinition.OverridesSpellID, spellId);
}
// update free primary prof.points (if any, can be none in case GM .learn prof. learning)
uint freeProfs = GetFreePrimaryProfessionPoints();
@@ -3525,5 +3591,6 @@ namespace Game.Entities
public bool Active;
public bool Dependent;
public bool Disabled;
public int? TraitDefinitionId;
}
}