Core/Players: Implemented new talent system
Port From (https://github.com/TrinityCore/TrinityCore/commit/0cc5ab8372f19dad7412038d52dcd39db5e0e171)
This commit is contained in:
@@ -349,6 +349,8 @@ namespace Game.Entities
|
||||
RemoveOverrideSpell(talentInfo.OverridesSpellID, talentInfo.SpellID);
|
||||
}
|
||||
|
||||
ApplyTraitConfig((int)(uint)m_activePlayerData.ActiveCombatTraitConfigID, false);
|
||||
|
||||
// Remove spec specific spells
|
||||
RemoveSpecializationSpells();
|
||||
|
||||
@@ -357,6 +359,16 @@ namespace Game.Entities
|
||||
|
||||
SetActiveTalentGroup(spec.OrderIndex);
|
||||
SetPrimarySpecialization(spec.Id);
|
||||
int specTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& traitConfig.ChrSpecializationID == spec.Id
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (specTraitConfigIndex >= 0)
|
||||
SetActiveCombatTraitConfigID(m_activePlayerData.TraitConfigs[specTraitConfigIndex].ID);
|
||||
else
|
||||
SetActiveCombatTraitConfigID(0);
|
||||
|
||||
foreach (var talentInfo in CliDB.TalentStorage.Values)
|
||||
{
|
||||
@@ -399,20 +411,11 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
ApplyTraitConfig((int)(uint)m_activePlayerData.ActiveCombatTraitConfigID, true);
|
||||
|
||||
InitTalentForLevel();
|
||||
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_ACTIONS_SPEC);
|
||||
stmt.AddValue(0, GetGUID().GetCounter());
|
||||
stmt.AddValue(1, GetActiveTalentGroup());
|
||||
|
||||
WorldSession mySess = GetSession();
|
||||
mySess.GetQueryProcessor().AddCallback(DB.Characters.AsyncQuery(stmt).WithCallback(result =>
|
||||
{
|
||||
// in case player logs out before db response (player would be deleted in that case)
|
||||
Player thisPlayer = mySess.GetPlayer();
|
||||
if (thisPlayer != null)
|
||||
thisPlayer.LoadActions(result);
|
||||
}));
|
||||
StartLoadingActionButtons();
|
||||
|
||||
UpdateDisplayPower();
|
||||
PowerType pw = GetPowerType();
|
||||
@@ -477,6 +480,48 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
void StartLoadingActionButtons(Action callback = null)
|
||||
{
|
||||
uint traitConfigId = 0;
|
||||
|
||||
TraitConfig traitConfig = GetTraitConfig((int)(uint)m_activePlayerData.ActiveCombatTraitConfigID);
|
||||
if (traitConfig != null)
|
||||
{
|
||||
int usedSavedTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(savedConfig =>
|
||||
{
|
||||
return (TraitConfigType)(int)savedConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None
|
||||
&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.SharedActionBars) == TraitCombatConfigFlags.None
|
||||
&& savedConfig.LocalIdentifier == traitConfig.LocalIdentifier;
|
||||
});
|
||||
|
||||
if (usedSavedTraitConfigIndex >= 0)
|
||||
traitConfigId = (uint)(int)m_activePlayerData.TraitConfigs[usedSavedTraitConfigIndex].ID;
|
||||
}
|
||||
|
||||
// load them asynchronously
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_ACTIONS_SPEC);
|
||||
stmt.AddValue(0, GetGUID().GetCounter());
|
||||
stmt.AddValue(1, GetActiveTalentGroup());
|
||||
stmt.AddValue(2, traitConfigId);
|
||||
|
||||
var myGuid = GetGUID();
|
||||
|
||||
WorldSession mySess = GetSession();
|
||||
mySess.GetQueryProcessor().AddCallback(DB.Characters.AsyncQuery(stmt)
|
||||
.WithCallback(result =>
|
||||
{
|
||||
// safe callback, we can't pass this pointer directly
|
||||
// in case player logs out before db response (player would be deleted in that case)
|
||||
Player thisPlayer = mySess.GetPlayer();
|
||||
if (thisPlayer != null && thisPlayer.GetGUID() == myGuid)
|
||||
thisPlayer.LoadActions(result);
|
||||
|
||||
if (callback != null)
|
||||
callback();
|
||||
}));
|
||||
}
|
||||
|
||||
public Dictionary<uint, PlayerSpellState> GetTalentMap(uint spec) { return _specializationInfo.Talents[spec]; }
|
||||
public List<uint> GetGlyphs(byte spec) { return _specializationInfo.Glyphs[spec]; }
|
||||
|
||||
@@ -803,5 +848,357 @@ namespace Game.Entities
|
||||
{
|
||||
return GetPvpTalentMap(activeTalentGroup).Contains(talentID);
|
||||
}
|
||||
|
||||
//Traits
|
||||
public void CreateTraitConfig(TraitConfigPacket traitConfig)
|
||||
{
|
||||
int configId = TraitMgr.GenerateNewTraitConfigId();
|
||||
bool hasConfigId(int id)
|
||||
{
|
||||
return m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == id) >= 0;
|
||||
}
|
||||
|
||||
while (hasConfigId(configId))
|
||||
configId = TraitMgr.GenerateNewTraitConfigId();
|
||||
|
||||
traitConfig.ID = configId;
|
||||
|
||||
int traitConfigIndex = m_activePlayerData.TraitConfigs.Size();
|
||||
AddTraitConfig(traitConfig);
|
||||
|
||||
foreach (TraitEntry grantedEntry in TraitMgr.GetGrantedTraitEntriesForConfig(traitConfig, this))
|
||||
{
|
||||
var entryIndex = traitConfig.Entries.Find(entry => entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID);
|
||||
if (entryIndex == null)
|
||||
{
|
||||
TraitConfig value = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigIndex);
|
||||
AddDynamicUpdateFieldValue(value.ModifyValue(value.Entries), grantedEntry);
|
||||
}
|
||||
}
|
||||
|
||||
m_traitConfigStates[(int)configId] = PlayerSpellState.Changed;
|
||||
}
|
||||
|
||||
void AddTraitConfig(TraitConfigPacket traitConfig)
|
||||
{
|
||||
var setter = new TraitConfig();
|
||||
setter.ModifyValue(setter.ID).SetValue(traitConfig.ID);
|
||||
setter.ModifyValue(setter.Name).SetValue(traitConfig.Name);
|
||||
setter.ModifyValue(setter.Type).SetValue((int)traitConfig.Type);
|
||||
setter.ModifyValue(setter.SkillLineID).SetValue((int)traitConfig.SkillLineID);
|
||||
setter.ModifyValue(setter.ChrSpecializationID).SetValue(traitConfig.ChrSpecializationID);
|
||||
setter.ModifyValue(setter.CombatConfigFlags).SetValue((int)traitConfig.CombatConfigFlags);
|
||||
setter.ModifyValue(setter.LocalIdentifier).SetValue(traitConfig.LocalIdentifier);
|
||||
setter.ModifyValue(setter.TraitSystemID).SetValue(traitConfig.TraitSystemID);
|
||||
|
||||
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs), setter);
|
||||
|
||||
foreach (TraitEntryPacket traitEntry in traitConfig.Entries)
|
||||
{
|
||||
TraitEntry newEntry = new();
|
||||
newEntry.TraitNodeID = traitEntry.TraitNodeID;
|
||||
newEntry.TraitNodeEntryID = traitEntry.TraitNodeEntryID;
|
||||
newEntry.Rank = traitEntry.Rank;
|
||||
newEntry.GrantedRanks = traitEntry.GrantedRanks;
|
||||
AddDynamicUpdateFieldValue(setter.ModifyValue(setter.Entries), newEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public TraitConfig GetTraitConfig(int configId)
|
||||
{
|
||||
int index = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == configId);
|
||||
if (index < 0)
|
||||
return null;
|
||||
|
||||
return m_activePlayerData.TraitConfigs[index];
|
||||
}
|
||||
|
||||
public void UpdateTraitConfig(TraitConfigPacket newConfig, int savedConfigId, bool withCastTime)
|
||||
{
|
||||
int index = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == newConfig.ID);
|
||||
if (index < 0)
|
||||
return;
|
||||
|
||||
if (withCastTime)
|
||||
{
|
||||
CastSpell(this, TraitMgr.COMMIT_COMBAT_TRAIT_CONFIG_CHANGES_SPELL_ID, new CastSpellExtraArgs(SpellValueMod.BasePoint0, savedConfigId).SetCustomArg(newConfig));
|
||||
return;
|
||||
}
|
||||
|
||||
bool isActiveConfig = true;
|
||||
bool loadActionButtons = false;
|
||||
switch ((TraitConfigType)(int)m_activePlayerData.TraitConfigs[index].Type)
|
||||
{
|
||||
case TraitConfigType.Combat:
|
||||
isActiveConfig = newConfig.ID == m_activePlayerData.ActiveCombatTraitConfigID;
|
||||
loadActionButtons = m_activePlayerData.TraitConfigs[index].LocalIdentifier != newConfig.LocalIdentifier;
|
||||
break;
|
||||
case TraitConfigType.Profession:
|
||||
isActiveConfig = HasSkill((uint)(int)m_activePlayerData.TraitConfigs[index].SkillLineID);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Action finalizeTraitConfigUpdate = () =>
|
||||
{
|
||||
TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, index);
|
||||
SetUpdateFieldValue(newTraitConfig.ModifyValue(newTraitConfig.LocalIdentifier), newConfig.LocalIdentifier);
|
||||
|
||||
ApplyTraitEntryChanges(newConfig.ID, newConfig, isActiveConfig, true);
|
||||
|
||||
if (savedConfigId != 0)
|
||||
ApplyTraitEntryChanges(savedConfigId, newConfig, false, false);
|
||||
|
||||
if (((TraitCombatConfigFlags)(int)newConfig.CombatConfigFlags).HasFlag(TraitCombatConfigFlags.StarterBuild))
|
||||
SetTraitConfigUseStarterBuild(newConfig.ID, true);
|
||||
};
|
||||
|
||||
if (loadActionButtons)
|
||||
{
|
||||
SQLTransaction trans = new SQLTransaction();
|
||||
_SaveActions(trans);
|
||||
DB.Characters.CommitTransaction(trans);
|
||||
|
||||
StartLoadingActionButtons(finalizeTraitConfigUpdate);
|
||||
}
|
||||
else
|
||||
finalizeTraitConfigUpdate();
|
||||
}
|
||||
|
||||
void ApplyTraitEntryChanges(int editedConfigId, TraitConfigPacket newConfig, bool applyTraits, bool consumeCurrencies)
|
||||
{
|
||||
int editedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == editedConfigId);
|
||||
if (editedIndex < 0)
|
||||
return;
|
||||
|
||||
TraitConfig editedConfig = m_activePlayerData.TraitConfigs[editedIndex];
|
||||
|
||||
// remove traits not found in new config
|
||||
List<int> entryIndicesToRemove = new();
|
||||
for (int i = 0; i < editedConfig.Entries.Size(); ++i)
|
||||
{
|
||||
TraitEntry oldEntry = editedConfig.Entries[i];
|
||||
var entryItr = newConfig.Entries.Find(ufEntry => ufEntry.TraitNodeID == oldEntry.TraitNodeID && ufEntry.TraitNodeEntryID == oldEntry.TraitNodeEntryID);
|
||||
if (entryItr != null)
|
||||
continue;
|
||||
|
||||
if (applyTraits)
|
||||
ApplyTraitEntry(oldEntry.TraitNodeEntryID, 0, 0, false);
|
||||
|
||||
entryIndicesToRemove.Add(i);
|
||||
}
|
||||
|
||||
foreach (int indexToRemove in entryIndicesToRemove)
|
||||
{
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
RemoveDynamicUpdateFieldValue(traitConfig.ModifyValue(traitConfig.Entries), indexToRemove);
|
||||
}
|
||||
|
||||
List<TraitEntryPacket> costEntries = new();
|
||||
|
||||
// apply new traits
|
||||
for (var i = 0; i < newConfig.Entries.Count; ++i)
|
||||
{
|
||||
TraitEntryPacket newEntry = newConfig.Entries[i];
|
||||
int oldEntryIndex = editedConfig.Entries.FindIndexIf(ufEntry => ufEntry.TraitNodeID == newEntry.TraitNodeID && ufEntry.TraitNodeEntryID == newEntry.TraitNodeEntryID);
|
||||
if (oldEntryIndex < 0)
|
||||
{
|
||||
if (consumeCurrencies)
|
||||
costEntries.Add(newEntry);
|
||||
|
||||
TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
TraitEntry newUfEntry = new();
|
||||
newUfEntry.TraitNodeID = newEntry.TraitNodeID;
|
||||
newUfEntry.TraitNodeEntryID = newEntry.TraitNodeEntryID;
|
||||
newUfEntry.Rank = newEntry.Rank;
|
||||
newUfEntry.GrantedRanks = newEntry.GrantedRanks;
|
||||
|
||||
AddDynamicUpdateFieldValue(newTraitConfig.ModifyValue(newTraitConfig.Entries), newUfEntry);
|
||||
|
||||
if (applyTraits)
|
||||
ApplyTraitEntry(newUfEntry.TraitNodeEntryID, newUfEntry.Rank, 0, true);
|
||||
}
|
||||
else if (newEntry.Rank != editedConfig.Entries[oldEntryIndex].Rank || newEntry.GrantedRanks != editedConfig.Entries[oldEntryIndex].GrantedRanks)
|
||||
{
|
||||
if (consumeCurrencies && newEntry.Rank > editedConfig.Entries[oldEntryIndex].Rank)
|
||||
{
|
||||
TraitEntryPacket costEntry = new();
|
||||
costEntry.Rank -= editedConfig.Entries[oldEntryIndex].Rank;
|
||||
costEntries.Add(newEntry);
|
||||
}
|
||||
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
TraitEntry traitEntry = traitConfig.ModifyValue(traitConfig.Entries, oldEntryIndex);
|
||||
traitEntry.Rank = newEntry.Rank;
|
||||
traitEntry.GrantedRanks = newEntry.GrantedRanks;
|
||||
SetUpdateFieldValue(traitConfig.Entries, oldEntryIndex, traitEntry);
|
||||
|
||||
if (applyTraits)
|
||||
ApplyTraitEntry(newEntry.TraitNodeEntryID, newEntry.Rank, newEntry.GrantedRanks, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (consumeCurrencies)
|
||||
{
|
||||
Dictionary<int, int> currencies = new();
|
||||
foreach (TraitEntryPacket costEntry in costEntries)
|
||||
TraitMgr.FillSpentCurrenciesMap(costEntry, currencies);
|
||||
|
||||
foreach (var (traitCurrencyId, amount) in currencies)
|
||||
{
|
||||
TraitCurrencyRecord traitCurrency = CliDB.TraitCurrencyStorage.LookupByKey(traitCurrencyId);
|
||||
if (traitCurrency == null)
|
||||
continue;
|
||||
|
||||
switch (traitCurrency.GetCurrencyType())
|
||||
{
|
||||
case TraitCurrencyType.Gold:
|
||||
ModifyMoney(-amount);
|
||||
break;
|
||||
case TraitCurrencyType.CurrencyTypesBased:
|
||||
ModifyCurrency((CurrencyTypes)traitCurrency.CurrencyTypesID, -amount);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_traitConfigStates[(int)editedConfigId] = PlayerSpellState.Changed;
|
||||
}
|
||||
|
||||
public void RenameTraitConfig(int editedConfigId, string newName)
|
||||
{
|
||||
int editedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return traitConfig.ID == editedConfigId
|
||||
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (editedIndex < 0)
|
||||
return;
|
||||
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
SetUpdateFieldValue(traitConfig.ModifyValue(traitConfig.Name), newName);
|
||||
|
||||
m_traitConfigStates[editedConfigId] = PlayerSpellState.Changed;
|
||||
}
|
||||
|
||||
public void DeleteTraitConfig(int deletedConfigId)
|
||||
{
|
||||
int deletedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return traitConfig.ID == deletedConfigId
|
||||
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (deletedIndex < 0)
|
||||
return;
|
||||
|
||||
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData)
|
||||
.ModifyValue(m_activePlayerData.TraitConfigs), deletedIndex);
|
||||
|
||||
m_traitConfigStates[deletedConfigId] = PlayerSpellState.Removed;
|
||||
}
|
||||
|
||||
void ApplyTraitConfig(int configId, bool apply)
|
||||
{
|
||||
TraitConfig traitConfig = GetTraitConfig(configId);
|
||||
if (traitConfig == null)
|
||||
return;
|
||||
|
||||
foreach (TraitEntry traitEntry in traitConfig.Entries)
|
||||
ApplyTraitEntry(traitEntry.TraitNodeEntryID, traitEntry.Rank, traitEntry.GrantedRanks, apply);
|
||||
}
|
||||
|
||||
void ApplyTraitEntry(int traitNodeEntryId, int rank, int grantedRanks, bool apply)
|
||||
{
|
||||
TraitNodeEntryRecord traitNodeEntry = CliDB.TraitNodeEntryStorage.LookupByKey(traitNodeEntryId);
|
||||
if (traitNodeEntry == null)
|
||||
return;
|
||||
|
||||
TraitDefinitionRecord traitDefinition = CliDB.TraitDefinitionStorage.LookupByKey(traitNodeEntry.TraitDefinitionID);
|
||||
if (traitDefinition == null)
|
||||
return;
|
||||
|
||||
if (traitDefinition.SpellID != 0)
|
||||
{
|
||||
if (apply)
|
||||
LearnSpell(traitDefinition.SpellID, true, 0, false, traitNodeEntry.TraitDefinitionID);
|
||||
else
|
||||
RemoveSpell(traitDefinition.SpellID);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTraitConfigUseStarterBuild(int traitConfigId, bool useStarterBuild)
|
||||
{
|
||||
int configIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return traitConfig.ID == traitConfigId
|
||||
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (configIndex < 0)
|
||||
return;
|
||||
|
||||
bool currentlyUsesStarterBuild = ((TraitCombatConfigFlags)(int)m_activePlayerData.TraitConfigs[configIndex].CombatConfigFlags).HasFlag(TraitCombatConfigFlags.StarterBuild);
|
||||
if (currentlyUsesStarterBuild == useStarterBuild)
|
||||
return;
|
||||
|
||||
if (useStarterBuild)
|
||||
{
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
|
||||
SetUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.StarterBuild);
|
||||
}
|
||||
else
|
||||
{
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
|
||||
RemoveUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.StarterBuild);
|
||||
}
|
||||
|
||||
m_traitConfigStates[(int)traitConfigId] = PlayerSpellState.Changed;
|
||||
}
|
||||
|
||||
public void SetTraitConfigUseSharedActionBars(int traitConfigId, bool usesSharedActionBars, bool isLastSelectedSavedConfig)
|
||||
{
|
||||
int configIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return traitConfig.ID == traitConfigId
|
||||
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (configIndex < 0)
|
||||
return;
|
||||
|
||||
bool currentlyUsesSharedActionBars = ((TraitCombatConfigFlags)(int)m_activePlayerData.TraitConfigs[configIndex].CombatConfigFlags).HasFlag(TraitCombatConfigFlags.SharedActionBars);
|
||||
if (currentlyUsesSharedActionBars == usesSharedActionBars)
|
||||
return;
|
||||
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
|
||||
if (usesSharedActionBars)
|
||||
{
|
||||
SetUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.SharedActionBars);
|
||||
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_ACTION_BY_TRAIT_CONFIG);
|
||||
stmt.AddValue(0, GetGUID().GetCounter());
|
||||
stmt.AddValue(1, traitConfigId);
|
||||
DB.Characters.Execute(stmt);
|
||||
|
||||
if (isLastSelectedSavedConfig)
|
||||
StartLoadingActionButtons(); // load action buttons that were saved in shared mode
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.SharedActionBars);
|
||||
|
||||
// trigger a save with traitConfigId
|
||||
foreach (var (_, button) in m_actionButtons)
|
||||
if (button.uState != ActionButtonUpdateState.Deleted)
|
||||
button.uState = ActionButtonUpdateState.New;
|
||||
}
|
||||
|
||||
m_traitConfigStates[traitConfigId] = PlayerSpellState.Changed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user