Misc fixes
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@@ -376,15 +376,11 @@ namespace Game.AI
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public void Start(bool isActiveAttacker = true, bool run = false, ObjectGuid playerGUID = default, Quest quest = null, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true)
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{
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// Queue respawn from the point it starts
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Map map = me.GetMap();
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if (map != null)
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CreatureData cdata = me.GetCreatureData();
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if (cdata != null)
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{
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CreatureData cdata = me.GetCreatureData();
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if (cdata != null)
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{
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if (WorldConfig.GetBoolValue(WorldCfg.RespawnDynamicEscortNpc) && cdata.spawnGroupData.flags.HasFlag(SpawnGroupFlags.EscortQuestNpc))
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me.SaveRespawnTime(me.GetRespawnDelay());
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}
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if (WorldConfig.GetBoolValue(WorldCfg.RespawnDynamicEscortNpc) && cdata.spawnGroupData.flags.HasFlag(SpawnGroupFlags.EscortQuestNpc))
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me.SaveRespawnTime(me.GetRespawnDelay());
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}
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if (me.IsEngaged())
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