Removed fixed statement when accessing fixed fields.
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@@ -131,11 +131,8 @@ namespace Game.DataStorage
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unsafe
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{
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fixed (float* b = areaTriggerTemplate.DefaultDatas.Data)
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{
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for (byte i = 0; i < SharedConst.MaxAreatriggerEntityData; ++i)
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b[i] = templates.Read<float>(3 + i);
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}
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for (byte i = 0; i < SharedConst.MaxAreatriggerEntityData; ++i)
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areaTriggerTemplate.DefaultDatas.Data[i] = templates.Read<float>(3 + i);
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}
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areaTriggerTemplate.ScriptId = Global.ObjectMgr.GetScriptId(templates.Read<string>(9));
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