Removed fixed statement when accessing fixed fields.
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@@ -314,12 +314,9 @@ namespace Game.Entities
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unsafe
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{
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fixed (float* ptr = GetTemplate().BoxDatas.Extents)
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{
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extentsX = ptr[0];
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extentsY = ptr[1];
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extentsZ = ptr[2];
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}
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extentsX = GetTemplate().BoxDatas.Extents[0];
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extentsY = GetTemplate().BoxDatas.Extents[1];
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extentsZ = GetTemplate().BoxDatas.Extents[2];
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}
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var check = new AnyUnitInObjectRangeCheck(this, GetTemplate().MaxSearchRadius, false);
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