Removed fixed statement when accessing fixed fields.
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@@ -541,12 +541,10 @@ namespace Game.Entities
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unsafe
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{
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fixed (int* ptr = Raw.data)
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{
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for (int i = 0; i < SharedConst.MaxGOData; i++)
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stats.Data[i] = ptr[i];
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}
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for (int i = 0; i < SharedConst.MaxGOData; i++)
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stats.Data[i] = Raw.data[i];
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}
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stats.RequiredLevel = (uint)RequiredLevel;
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QueryData.Stats = stats;
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