Removed fixed statement when accessing fixed fields.
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@@ -509,19 +509,13 @@ namespace Game.Entities
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{
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unsafe
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{
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fixed (float* ptr = areaTriggerTemplate.BoxDatas.Extents)
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{
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data.WriteFloat(ptr[0]);
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data.WriteFloat(ptr[1]);
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data.WriteFloat(ptr[2]);
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}
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data.WriteFloat(areaTriggerTemplate.BoxDatas.Extents[0]);
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data.WriteFloat(areaTriggerTemplate.BoxDatas.Extents[1]);
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data.WriteFloat(areaTriggerTemplate.BoxDatas.Extents[2]);
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fixed (float* ptr = areaTriggerTemplate.BoxDatas.ExtentsTarget)
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{
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data.WriteFloat(ptr[0]);
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data.WriteFloat(ptr[1]);
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data.WriteFloat(ptr[2]);
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}
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data.WriteFloat(areaTriggerTemplate.BoxDatas.ExtentsTarget[0]);
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data.WriteFloat(areaTriggerTemplate.BoxDatas.ExtentsTarget[1]);
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data.WriteFloat(areaTriggerTemplate.BoxDatas.ExtentsTarget[2]);
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}
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}
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