Battlefields: Move BF scripts out of game

Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
This commit is contained in:
hondacrx
2022-02-24 10:51:24 -05:00
parent 628a24923c
commit 569232c3fe
18 changed files with 763 additions and 548 deletions
+30 -24
View File
@@ -15,6 +15,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Database;
using Game.Entities;
using Game.Maps;
using System.Collections.Generic;
@@ -27,33 +28,38 @@ namespace Game.BattleFields
public void InitBattlefield()
{
BattleField wg = new BattlefieldWG();
// respawn, init variables
if (!wg.SetupBattlefield())
uint oldMSTime = Time.GetMSTime();
uint count = 0;
var result = DB.World.Query("SELECT TypeId, ScriptName FROM battlefield_template");
if (!result.IsEmpty())
{
Log.outError(LogFilter.Battlefield, "Battlefield: Wintergrasp init failed.");
}
else
{
_battlefieldSet.Add(wg);
Log.outInfo(LogFilter.Battlefield, "Battlefield: Wintergrasp successfully initiated.");
do
{
BattleFieldTypes typeId = (BattleFieldTypes)result.Read<byte>(0);
if (typeId >= BattleFieldTypes.Max)
{
Log.outError(LogFilter.Sql, $"BattlefieldMgr::InitBattlefield: Invalid TypeId value {typeId} in battlefield_template, skipped.");
continue;
}
uint scriptId = Global.ObjectMgr.GetScriptId(result.Read<string>(1));
var bf = Global.ScriptMgr.CreateBattlefield(scriptId);
if (!bf.SetupBattlefield())
{
Log.outInfo(LogFilter.Battlefield, $"Setting up battlefield with TypeId {typeId} failed.");
continue;
}
_battlefieldSet.Add(bf);
Log.outInfo(LogFilter.Battlefield, $"Setting up battlefield with TypeId {typeId} succeeded.");
++count;
} while (result.NextRow());
}
/*
For Cataclysm: Tol Barad
Battlefield* tb = new BattlefieldTB;
// respawn, init variables
if (!tb.SetupBattlefield())
{
TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
delete tb;
}
else
{
_battlefieldSet.push_back(tb);
TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
}
*/
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} battlefields in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void AddZone(uint zoneId, BattleField bf)