Battlefields: Move BF scripts out of game

Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
This commit is contained in:
hondacrx
2022-02-24 10:51:24 -05:00
parent 628a24923c
commit 569232c3fe
18 changed files with 763 additions and 548 deletions
@@ -321,8 +321,8 @@ namespace Game.BattleGrounds.Zones
// Team scores
packet.AddState(ABWorldStates.ResourcesMax, MaxTeamScore);
packet.AddState(ABWorldStates.ResourcesWarning, WarningNearVictoryScore);
packet.AddState(ABWorldStates.ResourcesAlly, (int)m_TeamScores[TeamId.Alliance]);
packet.AddState(ABWorldStates.ResourcesHorde, (int)m_TeamScores[TeamId.Horde]);
packet.AddState(ABWorldStates.ResourcesAlly, m_TeamScores[TeamId.Alliance]);
packet.AddState(ABWorldStates.ResourcesHorde, m_TeamScores[TeamId.Horde]);
// other unknown
packet.AddState(0x745, 0x2);
@@ -848,8 +848,8 @@ namespace Game.BattleGrounds.Zones
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(EotSWorldStateIds.HordeBase, (int)m_TeamPointsCount[TeamId.Horde]);
packet.AddState(EotSWorldStateIds.AllianceBase, (int)m_TeamPointsCount[TeamId.Alliance]);
packet.AddState(EotSWorldStateIds.HordeBase, m_TeamPointsCount[TeamId.Horde]);
packet.AddState(EotSWorldStateIds.AllianceBase, m_TeamPointsCount[TeamId.Alliance]);
packet.AddState(0xAB6, 0x0);
packet.AddState(0xAB5, 0x0);
packet.AddState(0xAB4, 0x0);
@@ -876,9 +876,9 @@ namespace Game.BattleGrounds.Zones
packet.AddState(0xAD2, 0x1);
packet.AddState(0xAD1, 0x1);
packet.AddState(EotSWorldStateIds.HordeResources, (int)GetTeamScore(TeamId.Horde));
packet.AddState(EotSWorldStateIds.AllianceResources, (int)GetTeamScore(TeamId.Alliance));
packet.AddState(EotSWorldStateIds.MaxResources, (int)EotSScoreIds.MaxTeamScore);
packet.AddState(EotSWorldStateIds.HordeResources, GetTeamScore(TeamId.Horde));
packet.AddState(EotSWorldStateIds.AllianceResources, GetTeamScore(TeamId.Alliance));
packet.AddState(EotSWorldStateIds.MaxResources, EotSScoreIds.MaxTeamScore);
packet.AddState(0xA05, 0x8E);
packet.AddState(0xAA0, 0x0);
@@ -889,8 +889,8 @@ namespace Game.BattleGrounds.Zones
for (byte point = 0; point < EotSPoints.PointsMax; ++point)
{
BattlegroundPointCaptureStatus captureStatus = GetPointCaptureStatus(point);
packet.AddState(EotSMisc.m_PointsIconStruct[point].WorldStateAllianceStatusBarIcon, captureStatus == BattlegroundPointCaptureStatus.AllianceControlled ? 2 : (captureStatus == BattlegroundPointCaptureStatus.AllianceCapturing ? 1 : 0));
packet.AddState(EotSMisc.m_PointsIconStruct[point].WorldStateHordeStatusBarIcon, captureStatus == BattlegroundPointCaptureStatus.HordeControlled ? 2 : (captureStatus == BattlegroundPointCaptureStatus.HordeCapturing ? 1 : 0));
packet.AddState(EotSMisc.m_PointsIconStruct[point].WorldStateAllianceStatusBarIcon, captureStatus == BattlegroundPointCaptureStatus.AllianceControlled ? 2 : (captureStatus == BattlegroundPointCaptureStatus.AllianceCapturing ? 1 : 0u));
packet.AddState(EotSMisc.m_PointsIconStruct[point].WorldStateHordeStatusBarIcon, captureStatus == BattlegroundPointCaptureStatus.HordeControlled ? 2 : (captureStatus == BattlegroundPointCaptureStatus.HordeCapturing ? 1 : 0u));
}
}
@@ -444,12 +444,12 @@ namespace Game.BattleGrounds.Zones
bool allyAttacks = Attackers == TeamId.Alliance;
bool hordeAttacks = Attackers == TeamId.Horde;
packet.AddState(SAWorldStateIds.AncientGate, (int)GateStatus[SAObjectTypes.AncientGate]);
packet.AddState(SAWorldStateIds.YellowGate, (int)GateStatus[SAObjectTypes.YellowGate]);
packet.AddState(SAWorldStateIds.GreenGate, (int)GateStatus[SAObjectTypes.GreenGate]);
packet.AddState(SAWorldStateIds.BlueGate, (int)GateStatus[SAObjectTypes.BlueGate]);
packet.AddState(SAWorldStateIds.RedGate, (int)GateStatus[SAObjectTypes.RedGate]);
packet.AddState(SAWorldStateIds.PurpleGate, (int)GateStatus[SAObjectTypes.PurpleGate]);
packet.AddState(SAWorldStateIds.AncientGate, (uint)GateStatus[SAObjectTypes.AncientGate]);
packet.AddState(SAWorldStateIds.YellowGate, (uint)GateStatus[SAObjectTypes.YellowGate]);
packet.AddState(SAWorldStateIds.GreenGate, (uint)GateStatus[SAObjectTypes.GreenGate]);
packet.AddState(SAWorldStateIds.BlueGate, (uint)GateStatus[SAObjectTypes.BlueGate]);
packet.AddState(SAWorldStateIds.RedGate, (uint)GateStatus[SAObjectTypes.RedGate]);
packet.AddState(SAWorldStateIds.PurpleGate, (uint)GateStatus[SAObjectTypes.PurpleGate]);
packet.AddState(SAWorldStateIds.BonusTimer, 0);
@@ -801,18 +801,18 @@ namespace Game.BattleGrounds.Zones
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(WSGWorldStates.FlagCapturesAlliance, (int)GetTeamScore(TeamId.Alliance));
packet.AddState(WSGWorldStates.FlagCapturesHorde, (int)GetTeamScore(TeamId.Horde));
packet.AddState(WSGWorldStates.FlagCapturesAlliance, GetTeamScore(TeamId.Alliance));
packet.AddState(WSGWorldStates.FlagCapturesHorde, GetTeamScore(TeamId.Horde));
if (_flagState[TeamId.Alliance] == WSGFlagState.OnGround)
packet.AddState(WSGWorldStates.FlagUnkAlliance, -1);
packet.AddState(WSGWorldStates.FlagUnkAlliance, 0xFFFFFFFF);
else if (_flagState[TeamId.Alliance] == WSGFlagState.OnPlayer)
packet.AddState(WSGWorldStates.FlagUnkAlliance, 1);
else
packet.AddState(WSGWorldStates.FlagUnkAlliance, 0);
if (_flagState[TeamId.Horde] == WSGFlagState.OnGround)
packet.AddState(WSGWorldStates.FlagUnkHorde, -1);
packet.AddState(WSGWorldStates.FlagUnkHorde, 0xFFFFFFFF);
else if (_flagState[TeamId.Horde] == WSGFlagState.OnPlayer)
packet.AddState(WSGWorldStates.FlagUnkHorde, 1);
else
@@ -823,7 +823,7 @@ namespace Game.BattleGrounds.Zones
if (GetStatus() == BattlegroundStatus.InProgress)
{
packet.AddState(WSGWorldStates.StateTimerActive, 1);
packet.AddState(WSGWorldStates.StateTimer, 25 - _minutesElapsed);
packet.AddState(WSGWorldStates.StateTimer, 25u - _minutesElapsed);
}
else
packet.AddState(WSGWorldStates.StateTimerActive, 0);