Battlefields: Move BF scripts out of game
Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
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@@ -321,8 +321,8 @@ namespace Game.BattleGrounds.Zones
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// Team scores
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packet.AddState(ABWorldStates.ResourcesMax, MaxTeamScore);
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packet.AddState(ABWorldStates.ResourcesWarning, WarningNearVictoryScore);
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packet.AddState(ABWorldStates.ResourcesAlly, (int)m_TeamScores[TeamId.Alliance]);
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packet.AddState(ABWorldStates.ResourcesHorde, (int)m_TeamScores[TeamId.Horde]);
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packet.AddState(ABWorldStates.ResourcesAlly, m_TeamScores[TeamId.Alliance]);
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packet.AddState(ABWorldStates.ResourcesHorde, m_TeamScores[TeamId.Horde]);
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// other unknown
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packet.AddState(0x745, 0x2);
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