Battlefields: Move BF scripts out of game
Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
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@@ -444,12 +444,12 @@ namespace Game.BattleGrounds.Zones
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bool allyAttacks = Attackers == TeamId.Alliance;
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bool hordeAttacks = Attackers == TeamId.Horde;
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packet.AddState(SAWorldStateIds.AncientGate, (int)GateStatus[SAObjectTypes.AncientGate]);
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packet.AddState(SAWorldStateIds.YellowGate, (int)GateStatus[SAObjectTypes.YellowGate]);
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packet.AddState(SAWorldStateIds.GreenGate, (int)GateStatus[SAObjectTypes.GreenGate]);
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packet.AddState(SAWorldStateIds.BlueGate, (int)GateStatus[SAObjectTypes.BlueGate]);
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packet.AddState(SAWorldStateIds.RedGate, (int)GateStatus[SAObjectTypes.RedGate]);
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packet.AddState(SAWorldStateIds.PurpleGate, (int)GateStatus[SAObjectTypes.PurpleGate]);
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packet.AddState(SAWorldStateIds.AncientGate, (uint)GateStatus[SAObjectTypes.AncientGate]);
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packet.AddState(SAWorldStateIds.YellowGate, (uint)GateStatus[SAObjectTypes.YellowGate]);
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packet.AddState(SAWorldStateIds.GreenGate, (uint)GateStatus[SAObjectTypes.GreenGate]);
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packet.AddState(SAWorldStateIds.BlueGate, (uint)GateStatus[SAObjectTypes.BlueGate]);
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packet.AddState(SAWorldStateIds.RedGate, (uint)GateStatus[SAObjectTypes.RedGate]);
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packet.AddState(SAWorldStateIds.PurpleGate, (uint)GateStatus[SAObjectTypes.PurpleGate]);
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packet.AddState(SAWorldStateIds.BonusTimer, 0);
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