Battlefields: Move BF scripts out of game

Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
This commit is contained in:
hondacrx
2022-02-24 10:51:24 -05:00
parent 628a24923c
commit 569232c3fe
18 changed files with 763 additions and 548 deletions
@@ -444,12 +444,12 @@ namespace Game.BattleGrounds.Zones
bool allyAttacks = Attackers == TeamId.Alliance;
bool hordeAttacks = Attackers == TeamId.Horde;
packet.AddState(SAWorldStateIds.AncientGate, (int)GateStatus[SAObjectTypes.AncientGate]);
packet.AddState(SAWorldStateIds.YellowGate, (int)GateStatus[SAObjectTypes.YellowGate]);
packet.AddState(SAWorldStateIds.GreenGate, (int)GateStatus[SAObjectTypes.GreenGate]);
packet.AddState(SAWorldStateIds.BlueGate, (int)GateStatus[SAObjectTypes.BlueGate]);
packet.AddState(SAWorldStateIds.RedGate, (int)GateStatus[SAObjectTypes.RedGate]);
packet.AddState(SAWorldStateIds.PurpleGate, (int)GateStatus[SAObjectTypes.PurpleGate]);
packet.AddState(SAWorldStateIds.AncientGate, (uint)GateStatus[SAObjectTypes.AncientGate]);
packet.AddState(SAWorldStateIds.YellowGate, (uint)GateStatus[SAObjectTypes.YellowGate]);
packet.AddState(SAWorldStateIds.GreenGate, (uint)GateStatus[SAObjectTypes.GreenGate]);
packet.AddState(SAWorldStateIds.BlueGate, (uint)GateStatus[SAObjectTypes.BlueGate]);
packet.AddState(SAWorldStateIds.RedGate, (uint)GateStatus[SAObjectTypes.RedGate]);
packet.AddState(SAWorldStateIds.PurpleGate, (uint)GateStatus[SAObjectTypes.PurpleGate]);
packet.AddState(SAWorldStateIds.BonusTimer, 0);