Battlefields: Move BF scripts out of game

Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
This commit is contained in:
hondacrx
2022-02-24 10:51:24 -05:00
parent 628a24923c
commit 569232c3fe
18 changed files with 763 additions and 548 deletions
@@ -801,18 +801,18 @@ namespace Game.BattleGrounds.Zones
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(WSGWorldStates.FlagCapturesAlliance, (int)GetTeamScore(TeamId.Alliance));
packet.AddState(WSGWorldStates.FlagCapturesHorde, (int)GetTeamScore(TeamId.Horde));
packet.AddState(WSGWorldStates.FlagCapturesAlliance, GetTeamScore(TeamId.Alliance));
packet.AddState(WSGWorldStates.FlagCapturesHorde, GetTeamScore(TeamId.Horde));
if (_flagState[TeamId.Alliance] == WSGFlagState.OnGround)
packet.AddState(WSGWorldStates.FlagUnkAlliance, -1);
packet.AddState(WSGWorldStates.FlagUnkAlliance, 0xFFFFFFFF);
else if (_flagState[TeamId.Alliance] == WSGFlagState.OnPlayer)
packet.AddState(WSGWorldStates.FlagUnkAlliance, 1);
else
packet.AddState(WSGWorldStates.FlagUnkAlliance, 0);
if (_flagState[TeamId.Horde] == WSGFlagState.OnGround)
packet.AddState(WSGWorldStates.FlagUnkHorde, -1);
packet.AddState(WSGWorldStates.FlagUnkHorde, 0xFFFFFFFF);
else if (_flagState[TeamId.Horde] == WSGFlagState.OnPlayer)
packet.AddState(WSGWorldStates.FlagUnkHorde, 1);
else
@@ -823,7 +823,7 @@ namespace Game.BattleGrounds.Zones
if (GetStatus() == BattlegroundStatus.InProgress)
{
packet.AddState(WSGWorldStates.StateTimerActive, 1);
packet.AddState(WSGWorldStates.StateTimer, 25 - _minutesElapsed);
packet.AddState(WSGWorldStates.StateTimer, 25u - _minutesElapsed);
}
else
packet.AddState(WSGWorldStates.StateTimerActive, 0);