Battlefields: Move BF scripts out of game
Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
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@@ -117,8 +117,8 @@ namespace Game.PvP
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{
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packet.AddState(OutdoorPvPHPWorldStates.Display_A, 1);
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packet.AddState(OutdoorPvPHPWorldStates.Display_H, 1);
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packet.AddState(OutdoorPvPHPWorldStates.Count_A, (int)m_AllianceTowersControlled);
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packet.AddState(OutdoorPvPHPWorldStates.Count_H, (int)m_HordeTowersControlled);
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packet.AddState(OutdoorPvPHPWorldStates.Count_A, m_AllianceTowersControlled);
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packet.AddState(OutdoorPvPHPWorldStates.Count_H, m_HordeTowersControlled);
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foreach (var capture in m_capturePoints.Values)
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capture.FillInitialWorldStates(packet);
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