Core/Misc: movement cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/4793b073eec2af32622ff703911721100730e868)
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@@ -43,6 +43,7 @@ namespace Game.Movement
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_wanderDistance = owner.GetRespawnRadius();
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_timer.Reset(0);
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_path = null;
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}
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public override void DoReset(Creature owner)
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@@ -59,6 +60,7 @@ namespace Game.Movement
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{
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_interrupt = true;
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owner.StopMoving();
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_path = null;
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return true;
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}
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else
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@@ -87,6 +89,7 @@ namespace Game.Movement
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{
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_interrupt = true;
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owner.StopMoving();
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_path = null;
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return;
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}
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@@ -100,9 +103,11 @@ namespace Game.Movement
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uint resetTimer = RandomHelper.randChance(50) ? RandomHelper.URand(5000, 10000) : RandomHelper.URand(1000, 2000);
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if (_path == null)
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{
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_path = new PathGenerator(owner);
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_path.SetPathLengthLimit(30.0f);
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}
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_path.SetPathLengthLimit(30.0f);
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bool result = _path.CalculatePath(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ());
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if (!result || _path.GetPathType().HasAnyFlag(PathType.NoPath))
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{
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