From 56e66740015ae3af05d201dceffb6dc0e00f5e02 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Fri, 7 Jan 2022 11:36:15 -0500 Subject: [PATCH] Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths Port From (https://github.com/TrinityCore/TrinityCore/commit/c75d75b9fa53309467ec7fff810dd77d9f7fde09) --- Source/Game/AI/SmartScripts/SmartAI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/AI/SmartScripts/SmartAI.cs b/Source/Game/AI/SmartScripts/SmartAI.cs index 333fbae2e..d70a1c956 100644 --- a/Source/Game/AI/SmartScripts/SmartAI.cs +++ b/Source/Game/AI/SmartScripts/SmartAI.cs @@ -741,7 +741,7 @@ namespace Game.AI _isCharmed = charmed; - if (charmed) + if (charmed && !me.IsPossessed() && !me.IsVehicle()) me.GetMotionMaster().MoveFollow(me.GetCharmer(), SharedConst.PetFollowDist, me.GetFollowAngle()); if (!charmed && !me.IsInEvadeMode())