diff --git a/Source/Game/Achievements/CriteriaHandler.cs b/Source/Game/Achievements/CriteriaHandler.cs index c27f8a52c..abee4ff5e 100644 --- a/Source/Game/Achievements/CriteriaHandler.cs +++ b/Source/Game/Achievements/CriteriaHandler.cs @@ -2009,7 +2009,7 @@ namespace Game.Achievements if (followerBuilding == null) return false; - return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); ; + return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); }); if (followerCount < 1) @@ -2032,7 +2032,7 @@ namespace Game.Achievements if (followerBuilding == null) return false; - return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); ; + return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); }); if (followerCount < 1) @@ -3297,7 +3297,7 @@ namespace Game.Achievements break; case 123: // Shadowlands Season 1 End // timestamp = unknown - break; ; + break; case 149: // Shadowlands Season 2 End // timestamp = unknown break; diff --git a/Source/Game/Entities/Unit/Unit.Combat.cs b/Source/Game/Entities/Unit/Unit.Combat.cs index a74781664..426ddc037 100644 --- a/Source/Game/Entities/Unit/Unit.Combat.cs +++ b/Source/Game/Entities/Unit/Unit.Combat.cs @@ -1544,7 +1544,7 @@ namespace Game.Entities SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.RangedAttackRoundBaseTime), (uint)(m_baseAttackSpeed[(int)att] * m_modAttackSpeedPct[(int)att])); break; default: - break; ; + break; } } diff --git a/Source/Game/Maps/Map.cs b/Source/Game/Maps/Map.cs index de74b0fc9..9ff32fbb3 100644 --- a/Source/Game/Maps/Map.cs +++ b/Source/Game/Maps/Map.cs @@ -2591,7 +2591,7 @@ namespace Game.Maps } break; case TypeId.GameObject: - GameObject gameObject = obj.ToGameObject(); ; + GameObject gameObject = obj.ToGameObject(); if (gameObject != null && gameObject.GetSpawnId() != 0) { respawnLocation = new(); diff --git a/Source/Game/Networking/Packets/GuildPackets.cs b/Source/Game/Networking/Packets/GuildPackets.cs index 2304885d2..139d804e2 100644 --- a/Source/Game/Networking/Packets/GuildPackets.cs +++ b/Source/Game/Networking/Packets/GuildPackets.cs @@ -1075,7 +1075,7 @@ namespace Game.Networking.Packets { Banker = _worldPacket.ReadPackedGuid(); BankTab = _worldPacket.ReadUInt8(); - BankSlot = _worldPacket.ReadUInt8(); ; + BankSlot = _worldPacket.ReadUInt8(); ContainerItemSlot = _worldPacket.ReadUInt8(); if (_worldPacket.HasBit()) @@ -1097,7 +1097,7 @@ namespace Game.Networking.Packets { Banker = _worldPacket.ReadPackedGuid(); BankTab = _worldPacket.ReadUInt8(); - BankSlot = _worldPacket.ReadUInt8(); ; + BankSlot = _worldPacket.ReadUInt8(); ContainerItemSlot = _worldPacket.ReadUInt8(); if (_worldPacket.HasBit()) @@ -1119,7 +1119,7 @@ namespace Game.Networking.Packets { Banker = _worldPacket.ReadPackedGuid(); BankTab = _worldPacket.ReadUInt8(); - BankSlot = _worldPacket.ReadUInt8(); ; + BankSlot = _worldPacket.ReadUInt8(); ContainerItemSlot = _worldPacket.ReadUInt8(); if (_worldPacket.HasBit()) @@ -1179,7 +1179,7 @@ namespace Game.Networking.Packets { Banker = _worldPacket.ReadPackedGuid(); BankTab = _worldPacket.ReadUInt8(); - BankSlot = _worldPacket.ReadUInt8(); ; + BankSlot = _worldPacket.ReadUInt8(); ContainerItemSlot = _worldPacket.ReadUInt8(); StackCount = _worldPacket.ReadUInt32(); @@ -1203,7 +1203,7 @@ namespace Game.Networking.Packets { Banker = _worldPacket.ReadPackedGuid(); BankTab = _worldPacket.ReadUInt8(); - BankSlot = _worldPacket.ReadUInt8(); ; + BankSlot = _worldPacket.ReadUInt8(); ContainerItemSlot = _worldPacket.ReadUInt8(); StackCount = _worldPacket.ReadUInt32(); @@ -1227,7 +1227,7 @@ namespace Game.Networking.Packets { Banker = _worldPacket.ReadPackedGuid(); BankTab = _worldPacket.ReadUInt8(); - BankSlot = _worldPacket.ReadUInt8(); ; + BankSlot = _worldPacket.ReadUInt8(); ContainerItemSlot = _worldPacket.ReadUInt8(); StackCount = _worldPacket.ReadUInt32(); @@ -1251,7 +1251,7 @@ namespace Game.Networking.Packets { Banker = _worldPacket.ReadPackedGuid(); BankTab = _worldPacket.ReadUInt8(); - BankSlot = _worldPacket.ReadUInt8(); ; + BankSlot = _worldPacket.ReadUInt8(); ContainerItemSlot = _worldPacket.ReadUInt8(); StackCount = _worldPacket.ReadUInt32();