More refactoring of code.
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@@ -73,8 +73,8 @@ namespace Game.AI
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if (summoner != null)
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{
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Unit target = summoner.GetAttackerForHelper();
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if (target == null && summoner.CanHaveThreatList() && !summoner.GetThreatManager().isThreatListEmpty())
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target = summoner.GetThreatManager().getHostilTarget();
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if (target == null && summoner.CanHaveThreatList() && !summoner.GetThreatManager().IsThreatListEmpty())
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target = summoner.GetThreatManager().GetHostilTarget();
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if (target != null && (creature.IsFriendlyTo(summoner) || creature.IsHostileTo(target)))
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creature.GetAI().AttackStart(target);
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}
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@@ -238,7 +238,7 @@ namespace Game.AI
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return me.GetVictim() != null;
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}
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else if (me.GetThreatManager().isThreatListEmpty())
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else if (me.GetThreatManager().IsThreatListEmpty())
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{
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EnterEvadeMode(EvadeReason.NoHostiles);
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return false;
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