More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+7 -7
View File
@@ -184,17 +184,17 @@ namespace Game.AI
//Drops all threat to 0%. Does not remove players from the threat list
public void DoResetThreat()
{
if (!me.CanHaveThreatList() || me.GetThreatManager().isThreatListEmpty())
if (!me.CanHaveThreatList() || me.GetThreatManager().IsThreatListEmpty())
{
Log.outError(LogFilter.Scripts, "DoResetThreat called for creature that either cannot have threat list or has empty threat list (me entry = {0})", me.GetEntry());
return;
}
var threatlist = me.GetThreatManager().getThreatList();
var threatlist = me.GetThreatManager().GetThreatList();
foreach (var refe in threatlist)
{
Unit unit = Global.ObjAccessor.GetUnit(me, refe.getUnitGuid());
Unit unit = Global.ObjAccessor.GetUnit(me, refe.GetUnitGuid());
if (unit != null && DoGetThreat(unit) != 0)
DoModifyThreatPercent(unit, -100);
}
@@ -204,14 +204,14 @@ namespace Game.AI
{
if (unit == null)
return 0.0f;
return me.GetThreatManager().getThreat(unit);
return me.GetThreatManager().GetThreat(unit);
}
public void DoModifyThreatPercent(Unit unit, int pct)
{
if (unit == null)
return;
me.GetThreatManager().modifyThreatPercent(unit, pct);
me.GetThreatManager().ModifyThreatPercent(unit, pct);
}
void DoTeleportTo(float x, float y, float z, uint time = 0)
@@ -485,10 +485,10 @@ namespace Game.AI
float x, y, z;
me.GetPosition(out x, out y, out z);
var threatList = me.GetThreatManager().getThreatList();
var threatList = me.GetThreatManager().GetThreatList();
foreach (var refe in threatList)
{
Unit target = refe.getTarget();
Unit target = refe.GetTarget();
if (target)
if (target.IsTypeId(TypeId.Player) && !CheckBoundary(target))
target.NearTeleportTo(x, y, z, 0);