More refactoring of code.
This commit is contained in:
@@ -235,7 +235,7 @@ namespace Game.AI
|
||||
Group group = player.GetGroup();
|
||||
if (group)
|
||||
{
|
||||
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.next())
|
||||
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
|
||||
{
|
||||
Player groupGuy = groupRef.GetSource();
|
||||
if (!groupGuy.IsInMap(player))
|
||||
@@ -399,7 +399,7 @@ namespace Game.AI
|
||||
Group group = player.GetGroup();
|
||||
if (group)
|
||||
{
|
||||
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.next())
|
||||
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
|
||||
{
|
||||
Player groupGuy = groupRef.GetSource();
|
||||
if (groupGuy.IsInMap(player) && me.GetDistance(groupGuy) <= checkDist)
|
||||
@@ -800,29 +800,29 @@ namespace Game.AI
|
||||
mEvadeDisabled = disable;
|
||||
}
|
||||
|
||||
public override void sGossipHello(Player player)
|
||||
public override void GossipHello(Player player)
|
||||
{
|
||||
GetScript().ProcessEventsFor(SmartEvents.GossipHello, player);
|
||||
}
|
||||
|
||||
public override void sGossipSelect(Player player, uint menuId, uint gossipListId)
|
||||
public override void GossipSelect(Player player, uint menuId, uint gossipListId)
|
||||
{
|
||||
GetScript().ProcessEventsFor(SmartEvents.GossipSelect, player, menuId, gossipListId);
|
||||
}
|
||||
|
||||
public override void sGossipSelectCode(Player player, uint menuId, uint gossipListId, string code) { }
|
||||
public override void GossipSelectCode(Player player, uint menuId, uint gossipListId, string code) { }
|
||||
|
||||
public override void sQuestAccept(Player player, Quest quest)
|
||||
public override void QuestAccept(Player player, Quest quest)
|
||||
{
|
||||
GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id);
|
||||
}
|
||||
|
||||
public override void sQuestReward(Player player, Quest quest, uint opt)
|
||||
public override void QuestReward(Player player, Quest quest, uint opt)
|
||||
{
|
||||
GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt);
|
||||
}
|
||||
|
||||
public override bool sOnDummyEffect(Unit caster, uint spellId, int effIndex)
|
||||
public override bool OnDummyEffect(Unit caster, uint spellId, int effIndex)
|
||||
{
|
||||
GetScript().ProcessEventsFor(SmartEvents.DummyEffect, caster, spellId, (uint)effIndex);
|
||||
return true;
|
||||
@@ -916,7 +916,7 @@ namespace Game.AI
|
||||
GetScript().SetScript9(e, entry);
|
||||
}
|
||||
|
||||
public override void sOnGameEvent(bool start, ushort eventId)
|
||||
public override void OnGameEvent(bool start, ushort eventId)
|
||||
{
|
||||
GetScript().ProcessEventsFor(start ? SmartEvents.GameEventStart : SmartEvents.GameEventEnd, null, eventId);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user