More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+9 -9
View File
@@ -235,7 +235,7 @@ namespace Game.AI
Group group = player.GetGroup();
if (group)
{
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.next())
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
{
Player groupGuy = groupRef.GetSource();
if (!groupGuy.IsInMap(player))
@@ -399,7 +399,7 @@ namespace Game.AI
Group group = player.GetGroup();
if (group)
{
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.next())
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
{
Player groupGuy = groupRef.GetSource();
if (groupGuy.IsInMap(player) && me.GetDistance(groupGuy) <= checkDist)
@@ -800,29 +800,29 @@ namespace Game.AI
mEvadeDisabled = disable;
}
public override void sGossipHello(Player player)
public override void GossipHello(Player player)
{
GetScript().ProcessEventsFor(SmartEvents.GossipHello, player);
}
public override void sGossipSelect(Player player, uint menuId, uint gossipListId)
public override void GossipSelect(Player player, uint menuId, uint gossipListId)
{
GetScript().ProcessEventsFor(SmartEvents.GossipSelect, player, menuId, gossipListId);
}
public override void sGossipSelectCode(Player player, uint menuId, uint gossipListId, string code) { }
public override void GossipSelectCode(Player player, uint menuId, uint gossipListId, string code) { }
public override void sQuestAccept(Player player, Quest quest)
public override void QuestAccept(Player player, Quest quest)
{
GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id);
}
public override void sQuestReward(Player player, Quest quest, uint opt)
public override void QuestReward(Player player, Quest quest, uint opt)
{
GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt);
}
public override bool sOnDummyEffect(Unit caster, uint spellId, int effIndex)
public override bool OnDummyEffect(Unit caster, uint spellId, int effIndex)
{
GetScript().ProcessEventsFor(SmartEvents.DummyEffect, caster, spellId, (uint)effIndex);
return true;
@@ -916,7 +916,7 @@ namespace Game.AI
GetScript().SetScript9(e, entry);
}
public override void sOnGameEvent(bool start, ushort eventId)
public override void OnGameEvent(bool start, ushort eventId)
{
GetScript().ProcessEventsFor(start ? SmartEvents.GameEventStart : SmartEvents.GameEventEnd, null, eventId);
}